Imp's legs, all of wolf's and harpy's features are now colorable! Ram's clothes, too. Additionally, the game now uses half as much VRAM as it did before.
Separating all these parts requires 2x as many textures so the optimization became necessary and it worked out great, ~1000MB down to ~500MB. If anyone has had problems playing on android such as with random crashes, this might solve it? Maybe? You can never tell with android.
As for player colors, Imp's legs are based on pants/bottoms color, wolf's are still based on hair color, harpy's just have their regular normal/elite coloring. The harpy's colors are a bit bright on darker skintones so I might just make harpy's have its own color shader that makes it as dark as the player's skin but doesn't hueshift it. Actually, I'm not sure, did people like their colors getting completely messed up when Imps make the player blue?
I'm currently working on something that should be more fun than this but if you find any texture errors (I just found that the player's cat/wolf/fox ears were missing on the small sprite for example) please tell me, I had to refactor a lot of code!
Downloads:
MonCurse_V0.6.7.0.5_WIN | Mirror
MonCurse_V0.6.7.0.5_OSX | Mirror
MonCurse_V0.6.7.0.5_LIN | Mirror
MonCurse_V0.6.7.0.5_ANDROID | Mirror
Ka Muu
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