XaiJu
moncurse
moncurse

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MonCurse Test Build V0.6.6.6.0 - Yappers (OUTDATED)

A bit of a Harpy update. Every character in the game now talks! Also updated existing enemies to acknowledge all the new parts.

There are some other changes you'll notice such as to debuffs and less obvious ones you might need to check the changelogs for. As usual, there will surely be bugs, I'll have to test and revise the new text more thoroughly but it's a huge pain to test because of how many different specific scenarios trigger lines!

Downloads:
MonCurse_V0.6.6.6.0_WIN | Mirror
MonCurse_V0.6.6.6.0_OSX | Mirror
MonCurse_V0.6.6.6.0_LIN | Mirror
MonCurse_V0.6.6.6.0_ANDROID | Mirror

MonCurse Test Build V0.6.6.6.0 - Yappers (OUTDATED)

Comments

For now. The game isn't too heavily focused on it but there are some enemy types that it'd be suitable for.

Ka Muu

I see there's now an option to enable unbirth/soft vore! Is the wolf unbirth the only vore option so far or is there more at the moment? Love the inclusion btw!

jord

K. Stay healthy.

Grappleshot

oh sweet this'll be real nice to see.

Druski789

Next update is going to optimize the game's memory usage a ton so if you're still around, try it for me and tell me if it's working better ! Not exactly sure when the update will be done, likely at the end of this week.

Ka Muu

Becoming a shortstack harpy is delightful.

Naruheme

Also don't hear a lot about optimizing games these days. Thanks.

Grappleshot

I'm using something 4 to 3 years old and I crashed not on low ram mode in the spa area of the new route.

Grappleshot

How old is the device? If it's something recent then I might have something that causes crashes, otherwise if it's old I'll just have to do my best to optimize what I can. I'm surprised it'd still crash with low RAM mode because there shouldn't be much loaded at a time... it's really hard to test that sort of thing!

Ka Muu

I'm not using the low ram mode. I'll try that and see how things go Edit: extreme lag then it crashed. Wolf spawned in and there was two kitsunes two cats and my character with lots of stuff on em.

Grappleshot

Oh hell yeah, I was hoping for a tiny bit more harpy content soon. Eager to dig into this update in a moment here.

Jo Moestar

So, the game's initial load time is done only once at the start of the game and once when going between, say, the village and the routea11 stages, or going from the outskirts to the parish. Loading each individual stage should be done within milliseconds. If you're playing on the low RAM/memory mode though, it would have to load everything all the time, like if you hover over an enemy... Does the same problem happen in the public version? if it only started happening recently then maybe I did screw something up

Ka Muu

Usually in the overworld stages when I start exploring the stage, but not when the stage is fully loaded or maybe as it loads, in the bigger stages with more enemies I think. It never happened if I got as far as the boss stage.

Grappleshot

The dialogue itself shouldn't use many resources at all, it's either a legit crash or my effort to keep the game's VRAM usage low aren't working is there any particular time it's crashing at?

Ka Muu

My main problem is that I think all the dialogue is causing the game to load too many things for my phone to handle, leading to a crash.

Grappleshot


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