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Critter Clash V8

- Training mode now has two new options. Take control of character and

freeze enemy character.

- Most attacks have been reduced in hitbox size. All projectiles

must hit the exact square the enemy is on unless otherwise stated.

This has been done to improve readability.

- Attacks that hit an enemy now linger briefly for better readability.

- Trap duration down from 1000 frames to 450

With zero action speed, this means you roughly have two

traps on the field at any one time, with full action speed

this is increased to 4 traps at any time.

Combined with the Buff Tower, this is significantly increased

to the levels we see currently in amount of traps, but now it

requires a full action speed build with buff tower.

- Vore delay brought down from 120 frames to 30. Vore attack having

a long delay felt incredibly punishing.To compensate for this, vore attack now only effects the direct space in front of you instead of its current 4 space range with added + collison

- New Map: BellTower

- 2 New Fighters

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Expect new character sheets soon


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