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nethermods
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Nether's Follower Framework (2.7.8)

Hey all! This is a minor update, mainly bug fixes.

Update:

Fixes:

- No Player Damage to Teammates and Unrelenting Force settings should now work properly.

- Fixed a bug where setting a follower to ignore the outfit system might make them naked.

- Home Bases Quest reduced from Priority 100 to Priority 98 to facilitate other mods.

- Fixed a long standing issue with non-English versions of Skyrim where some dialogues would not open due to using "SharedSilence", which apparently is localized.


Combat Style Changes:

- Archer, Berserker, Defender, Mercenary, Ranger Magic/Staff weights reduced to 0.0. Use Spellsword and Arcane Archer and War Priest if you want to allow magic and staff use.

- Added Arcane Archer CS. This is identical to Archer but with 5.0 weights to staff and magic.

- Added Warpriest CS. This is identical to Defender but with 5.0 weights to staff and magic.


Follower Command Menu:

- You can now set an npc as a follower or marriage/elope partner via casting the Command Follower Power on a non-follower. This is the same as the System tab feature but without requiring you to go in and out of the MCM. It does not turn "anyone" into a follower, only game (or RDO) supported voices.


Nether's Follower Framework (2.7.8)

Comments

Thank you for keeping up with this and getting it to its current state. Follower frameworks *can* break so much - but this one is the only one I've found that doesn't break any of my followers and has an excellent feature set. So far I have been extremely fond of the ability to manage home bases. This works so much better than other forms of home-setting I've tried and it even seems like npcs from outside of this mod pick up on the location markers (or maybe I'm imagining this) which is great. The ability to manager followers and spells in the MCM is particularly helpful too - one of my followers acquired some frost cloak-like spell from a mod and from the spell/perk distribution that was basically killing my whole party. One click in the MCM and problem solved. Have you ever considered having an option to tell followers to mine - or would this potentially break things that use scripts to watch for player mining (like CCO with its gem chances, or Legacy of the Dragonborn with fossils and archeological dig sites)? It is amazing to be able to run around with ~12 followers (7 under your framework, 4 of Anna's npcs, and 1 under their own frame work) and have the game actually behave well and stably. Only thing I have to do when I make things that crowded is turn off teleport catchup (I've had them spawn behind me and push me off a cliff while sniping). Also does make me wish I had a "get out of my way" shout that made any ally run from you (including ones not on this framework.) Really though this is about as perfect as it can get considering Skyrim was never intended to have you running around with a personal army.

Jacob Wisner

There is a discord here that you can join: https://discord.gg/WHDgRs9 Also keep in mind that I did add some tier benefits as an extra "thank you" for patreons. As stated earlier, I am not capable of moving anyone into existing tiers, so if you have pledged $3 or more, you can move yourself into those tiers via this help link: https://support.patreon.com/hc/en-us/articles/360026984152-I-m-locked-out-of-posts-I-should-see

Joseph Paul Dennison

Where do we go to get technical support for the mod may I ask? Surely not here?

Jay Pee


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