The first steps looked extremely ridiculous, even too much. When you are not working with 60 frames per second, it is extremely problematic at first to understand how long the actions last for that very second.
Also, often inexperienced movements led to the fact that the animation disappeared or deformed. It was even more fun during editing, in davinci resolve fragments are deleted to "backspace" and not to "delete", but the functions are similar, so I didn't notice it in the end, I realized that my video lasts not 6 minutes, but 4. That's really not to describe then my, so to say, bewilderment.
Let it be our secret, but I moved the furungus tentacles separately! An animator who found out about this would consider me a heretic! XD
In addition, when I finished doing the animation and went on to setting up the light (before that, the scene had daylight, and everything was fine with it), it dawned on me that the shader, similar to Genshin's, works extremely poorly with night lighting. That was a real blow.
The path pierced by penises will have to go not only to some generally recognized “waifu”, but also to the animator.
My basket of neurological disorders also replenishes the blender, which began to fly out to the desktop at the end.
Of course, there were many more problems, but I think I should limit myself in my confession.
Prepare the ground for the project more carefully, comrades. :)