Hey everyone!
As you all might know by now, Lucid Room is not just a reward side-project from Shred & Tear but also is my very first solo-developed game. Last week, I had my first experience with receiving some negative reviews on my game—what a ride! sweatgrinning
That's why I am rolling out this quick update patch. Putting emotions aside and focusing on improvements, here's a list of what fixed:
and yes, as always the game is already available to download for Tier $10 and up!
Bug:
Kajun's Lucid Room now uses a separate save slot from the Shred & Tear Prototype Demo to prevent overwriting.
Kajun's movement is now slightly faster and more responsive.
Removed unused key-mapping actions used in S&T game ( like Dash, attack, etc. )
Difficulty Adjustment:
The Maintenance Mini Game now only uses directional keys.
Bathing Mini Game scrubbing detection is now more stable across devices, using mouse movement instead of mouse DPI.
Bathing Mini Game now has more Life Span bonus.
Adjusted the amount of G-Points and XP-Points earned per mini-game session for a less grindy experience.
Features:
Added a short introduction tutorial at the beginning of the game for new players.
Photo Mode now has key mapped to toggle UI visibility & taking photo.