Heres a small chunk of what's currently cooking. I like the mix of traditional instrument soundfonts and sharp analog synths to break through the mix which I'll definitely be using more throughout the soundtrack. Still kinda stuck on the drums but I kinda like the harshness of this setup, still it could be improved.
2024-05-05 09:20:42 +0000 UTC
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Bit of a shorter one this time, not too much to show but we're getting closer to an announcement. Also no download this time, but I do hope that the next version will be the playtest version and ideally later this month though I can't guarantee that with my current schedule.
You can however watch me play through stage 1 of the game that shows the new stuff (muted unfortunately cause sfx and bgm are still wip).
2024-05-05 07:56:39 +0000 UTC
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Playable Download:
https://blindvoid.itch.io/madlem/download/9tAKLtKz16ytTco3O0JFt3kyA9LOZ64uoRL6_5m6
Lots to show off this month.

First thing, all the enemies for the Sunder stage are now fully sprited and animated. I ended up scrapping the big jellyfish cause it ...
2024-04-05 11:02:22 +0000 UTC
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Playable download:
https://blindvoid.itch.io/madlem/download/9tAKLtKz16ytTco3O0JFt3kyA9LOZ64uoRL6_5m6
What's new. For one, the sprites for ALL currently implemented items are now complete. Here are most of the new ones.

I've sped up the processing of rendering ...
2024-03-02 13:07:45 +0000 UTC
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Working on a stage theme finally, this one I think really has potential though there's still a lot of work to do. This is the closest thing to what I've been aiming for with the soundtrack so far so I'm definitely gonna keep this ball rolling.
The next version of Madlem will have this and the previous boss theme just to test out my looping framework and to test out the vibes.
2024-02-29 11:59:48 +0000 UTC
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Wanted to draw a big guy. This is one of those situations where I like the sketch more than the finished result, but I like both enough to not be sad about that.
2024-02-24 07:47:57 +0000 UTC
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I've launched my Ko-fi and hoping I've set up everything correctly so if you want to make the move I suggest doing so at the end of the month to avoid double payments. I believe Ko-fi will charge you as soon as you start supporting so keep that in mind.
Here it is:
https://ko-fi.com/blindvoid
I've decided I will keep Patreon around for convenience for anyone who would prefer to be here. I was mostly being la...
2024-02-24 07:43:55 +0000 UTC
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It's rare to get commission work for Len'en, very nice. It's a fun design to be sure, I was worried how the feathers would turn out but they're ended up being really sick in the end.
2024-02-18 11:15:52 +0000 UTC
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Been thinking recently about hosting my commissions on Ko-Fi and whether or not it'd be worth it to host all my current Patreon stuff on there instead for convenience.
Overall it looks like a better service in general, from what I can tell the support you give me is more direct on Ko-fi with less fees for both me and supporters (I think). And since my membership tiers don't really provide anything new beyond the Big Bird tier Ko-fi's 'pay what you want' model makes a lot more sense for ...
2024-02-13 13:56:02 +0000 UTC
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First things first, I'm trying out a proper distribution method that isn't just handing you EXEs without washing my hands, so from now on I plan to have it available through itch.io. The project is private of course but this link should allow you to download the game.
https://blindvoid.itch.io/madlem/download/9tAKLtKz16ytTco3O0JFt3kyA9LOZ64uoRL6_5m6
However, I...
2024-02-03 17:13:09 +0000 UTC
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Little bit messy but it probably fits. Now there's only one more portrait to go.
2024-02-02 03:59:27 +0000 UTC
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We finally got a portrait for the starting character. Managed to practice a bit with the astrology vibes with that my last commission too which was convenient.
2024-01-30 03:18:40 +0000 UTC
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Finally some more music, gotta fulfill that benefit on the Big Bird tier eventually. Good news is I've been experimenting with a lot more VSTs lately, this one in particular using two new ones:
- Retrologue, of Touhou fame I'm fairly sure, but upon trying it out its a remarkably intuitive analog synth capable of a lot more than the two presets that Touhou uses.
- Ozone 11, a mixing powerhouse, gives me a lot of power to control the clarity and loudness of the piece. This will be i...
2024-01-25 04:24:13 +0000 UTC
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Finally have designs I'm happy with for everyone after stalling way too much with Moonguide's design. Portraits hopefully coming soon.
Moonguide was causing me a lot of trouble because I kept thinking of them as a main character when they're really not they just happen to be the first unlocked character. I really struggle with main character designs, they usually end up uninteresting. I think I've found a good middle-ground between normal looking but still interesting here, they are cer...
2024-01-06 23:27:37 +0000 UTC
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Happy new year!
Definitely aiming to put way more focus onto the game this year, and with a public announcement coming sooner than I would think it's giving me the motivation I need to push through development.
Now to start things off with a bang, I will say I completed nothing that I originally set out to finish this month, but I have made some big progress nonetheless.
Firstly, a proper 3d background! I explored a few 3d libraries and found a simple one that I've altered slig...
2024-01-01 07:13:14 +0000 UTC
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Rare tsurubami. I dont usually gravitate towards the super important characters in anything but it was cool to do tsuru again after a long time. This actually referenced one of the poses I did for them at one point but with an altered design.
Don't mind the sketch layer, I truly messed something up and its too hard to fix lmao
2023-12-24 06:07:29 +0000 UTC
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this was commissioned for someone's Len'en arrange that i think will be up on youtube soon, super cool of them to come to me for their video art since apparently the music style was inspired by me too. I've barely drawn Sanra as well so it was refreshing to have the opportunity to do something like this, and with goofy perspective to boot. Super fun, you can really tell I have no idea what I'm doing when it comes to perspective, all the buildings are wonky but I kinda like it that way. Had an...
2023-12-11 18:31:18 +0000 UTC
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I wanna push this out in response to some framerate issues I saw some having with the game. Since all logic happens on a deterministic fixed time step but I wasn't accounting for monitors with high refresh rates the game would run SUPER FAST and I mean WAY TOO FAST on some machines. This update is mainly to address that issue, but since my monitor ran at a clean 60 anyway I can't really test this, so I would like feedback from anyone who encountered this issue that'd be greatly appreciated. M...
2023-12-08 05:08:48 +0000 UTC
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Finally an update that's on schedule, feels good. Bit of a shorter one obviously but there are still a few significant additions.

Notably, a new game interface! Complete with life, bombs and their charge, a point counter, a pressure meter (rank), item display and a stage progress disk, all with subtle animations to keep things lively but hopefully not too distracting. The stage progress disk is...
2023-12-02 14:12:49 +0000 UTC
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Another late one, and I can't help but notice that Ker's portrait hasn't been finished. Yeah it sucks but she's gone through another gameplay redesign and it doesn't seem smart to finalise a design if the gameplay isn't even sorted out for them. And with Risk of Rain Returns now out there was no chance I was finishing that portrait in any reasonable time-frame.
First thing's first, I've settled on a name for the game: MADLAM
I was considering Redlam last time because I dig the word B...
2023-11-14 12:31:02 +0000 UTC
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Ended up with something I'm pretty happy with, though i think their face could be cooler I like the glowing cuffs and overall round fire look to the tattered cloth. I'm hoping I can get Ker's portrait done soon as well but I dunno, it'll be close and I don't want to rush it if I can help it.
2023-11-02 18:32:45 +0000 UTC
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another oc commission that i helped out with the design a tad. Had a blast with this one, the design was right down my alley and it was fun to work with desaturated colours which I should probably do more often.
2023-10-27 11:26:32 +0000 UTC
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just a commission of a cool kogasa with yukari's getup, pretty fun but not much to talk about unfortunately.
2023-10-19 16:28:35 +0000 UTC
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after sitting with it for a while the old portrait starting bugging me. I've ended up redesigning the hair and going over some of the shading to help details stand out better. I figured the hair was cool on its own but combined with the tentacles it was just too much and ended up muddying the design overall, plus this will be easier to animate. And to top it off i redid the bg, can't explain why but I think it's better now.
2023-10-12 12:02:34 +0000 UTC
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New version 0.1.6 available for download (find it attached).
To play simply replace the old exe in the folder I sent on the Aug2023 update.
Looking at the changelog, it seems like I didn't actually add as much new stuff to the mix as I thought I did, so I'm sorry about that. Seems like it was mainly a bug fixing month, even though that silly random freezing bug is still around for me. I've checked around and it might have to do with luaJIT which scares me. I've heard it...
2023-10-08 15:29:12 +0000 UTC
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Out of the multiple sketches I've done recently this was the one that has shown the most potential. I still don't think it fully fits the vibe of the game as a whole but I think it could fit nicely for the Dancer's stage which wasn't what I was going for when I started. Everything I make just turns into ambient stuff which is really not what I want for the game lmao. Except maybe the title screen and shop perhaps, maybe I'll put my music efforts there for a bit and see how that goes.
2023-10-08 14:28:02 +0000 UTC
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Oh man this was a doozy. I'm really happy with the design but maan I did not account for how hard it was to draw and eventually animate. It's a pretty busy design I'll admit and the big flowing hair and tentacles do me no favors. I think the biggest problem was that because she's meant to be quite a big character, I ended up sizing up the canvas a bit too big, and I don't do well with big canvases. It ends up messing up my line weights and making me feel like I need to add detail when I don't...
2023-10-06 17:51:07 +0000 UTC
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Sorry bout another late post, but finally, the first love2d version that is playable! I'm very glad the distribution process for love2d is much easier so I hope to be able to post playable updates much more often from now on. Just download the .zip attached and it should work right out of the box. If there are any problems with running the game let me know asap and I'll do my best to fix it.
Not everything has been ported yet, only 1 background has made it in so far and the enemy format...
2023-09-15 13:45:52 +0000 UTC
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Sorry bout the late update, there's been quite a few interesting developments but I've been struggling to get anything done recently because of a horrendous sleep cycle (beyond my conscious control I swear).
The main development is that I've yet again migrated to another engine being Love2D, another LUA engine but more general purpose as opposed to focused on shmups. This may sound like a lot of work but because LUA is so cool it was really just a matter of copy pasting everything and a...
2023-08-12 13:49:06 +0000 UTC
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I went through a lot of revisions before getting something I was happy with. I think I've posted early concepts here where the doll's face was just a monstrous mouth and the parasite was a lot simpler. I ended up going for a more normal face and may have an in-game animation where it rips apart to reveal the mouth. Also added detail to the parasite, it ended up looking like the monsters I've been designing for final testament, I think it's been rubbing off on me hard. I like it though, it has...
2023-08-07 18:55:16 +0000 UTC
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