Download it on Itch.io: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia
(If that link doesn't work, make sure you integrate your Patreon-Itch accounts first with this link: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia/patreon-access )
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V0.6.06 (February 27, 2025)
New game features
- Added ability for NPC parties to stop being hostile when certain triggers are met
-- This is used for the wandering dragon parties in Grayboulder Summit as part of the new quest
-- Hostile NPC parties have their min-max party size text appear in pink while friendly / nonhostile parties appear in green
New game content (quests/writing/art/etc):
- Added The Horny Dragon's Hoard quest. This can be found in the southwest of Giusburg Outskirts and is recommended at level 14 and higher.
-- Dulaxus Firesong artwork is by first-time artist for Restoration, KaleWesker. Check out more of their art at https://bsky.app/profile/kalewesker.bsky.social/post/3lityvqlhrc22
-- Dragon Changeling, Battlewife, and Eggwife artwork is by GlobbinArts
- Added artwork for the slimegirl trio Clementine, Peach, and Apricot at the end of the Oh My Darlings quest. Art is by silververity.
- Clan Dragonslayer dwarf artwork is by Icy
Miscellaneous:
- Sacks of gold coins found in resource nodes like shipwreck cargo are now auto-opened when that player preference is enabled, similar to loot containers
- The game now logs the number of hours that party members (player, companions, and followers) spend in their current form
-- Followers and companions waiting at a point of interest or not in the party do not have these hours recorded
-- This is used in filters and allows for events to trigger only when a follower/companion/player has spent a certain number of hours in their current transformation or base form
Cheat/Debug controls (patreon-backer builds only):
- Added option to boost all companions in party to match player level, similar to follwers
Bugfixes:
- Fix for meadow rock battle tiles being non-traversable instead of just rough terrain
- Fix for AI best-ability-at-tile scoring not summing multiattack calculations and leading the AI to not use multiattacks when it would be beneficial