XaiJu
BlueFairyMediaGames
BlueFairyMediaGames

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[Restoration] Early Bird Update V0.5.01

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V0.5.01 (December 9, 2024)

New game features

- Added single-use potions that grant short term status effects to increase one's combat attributes

-- If a party member already has the status effect granted by a potion, they cannot use another one until the status effect expires

-- Added a new filter option in the inventory item filter, "Gives Status Effect". When toggle on, only potions that give status effects are displayed.

- Implemented new combat attribute, Marksmanship. This is used for most projectile-based attacks such as those done with bows, crossbows, and gunpowder weapons.

-- Upon migration to this version, the party gains 1 Skill Rest Token. Using this causes the player and all companions (in or out of the party) to have all their skill points be reset and made available to be distributed again

-- Some followers have their levelup strategies changed to invest points in Marksmanship or Battlefield Restoration. Others like the Dwarf Musketeer invest in both Strengh and Marksmanship to remain in a hybrid role.

-- Many form traits, status effects, and equipment bonuses have been altered to support these changes

- Implemented new combat attribute Battlefield Restoration. This is used to increase the power of healing and soothing abilities strictly on the battlefield.

- Implemented Ease of Hit battle mechanic

-- This provides a flat bonus or penalty when calculating accuracy against a target

-- No combat attributes affect this directly; rather, it is a result of form traits (like Small and Large) and status effects (Shrunken, Grown, Umbra Obscura, etc)

- Implemented critical hit chance stat modifier. This directly modifies the chance of an attack being a critical hit.

- Added Do Not Sell option that can be assigned to all inventory items except quest items or those otherwise marked as non-sellable in their definitions

-- Items under the Do Not Sell list are not shown in the player inventory when interacting with merchants, and are ignored by the Balance and Transfer All Trade Goods options

-- An icon displays over inventory items that have this enabled at the bottom-left

New game content (quests/writing/art/etc):

- Added Goblin Looters. Art is by GlobbinArts. Not yet used ingame, but Transform debug panel can change player, companions, and followers into them

- Darla the pixie merchant now has three new Crap Rings that lower athletics, domination, and roguery by 10

- Added a few new equipment items that increase Marksmanship that can be food on vendors or in loot containers

- Added the Burning Immune form trait that blocks the Burning status effect. Owned by automatons, mermaids, and slimes.

- Added Wrist Mounted Compass, a bracelet equipment item that improves party movement speed by 5% when equipped. Benefits do not stack.

Miscellaneous:

- The Drunken Starfish, Mad Mare, and Horny Sparrow taverns now also have merchants that trade in cheap, quality, and vintage wines.

- Added an inventory sort button

-- This groups items together by their type, so weapons go together, potions go together, etc. Once grouped, items are then sorted alphabetically.

--- Note that even within a category like "potion" there is grouping according to whether the option restores health / reduces lust, whether it causes transformations, grants a status effect, and more

-- Merchant inventories are sorted this way whenever their inventory is refreshed

- The battle AI now also factors in the expected chance to hit an enemy target when determining a good move

- The navigation bar tooltips now show what hotkey launches them

- Added variety and item abundance modifiers for merchants

-- The variety modifier alters the overall likeness of a certain item rarity category from spawning in a merchant inventory. Higher values of this means the merchant generally has a larger variety of items available for purchase, and lower values meant they have fewer.

-- The abundance modifier alters the overall quantity of items of an already-chosen item type, as long as it doesn't take the quantity below one.

- Reworked the Level Up combat/adventure screen to allow investing multiple points into one attribute without repeatedly going through the screen

-- There still exists a limit per attribute, forcing the player to diversify the combat and adventuring points into at least 3 different attributes

- Some battlefield transformations are now blocked if the game has a relevant theme tag disabled.

-- For example, Venomous Bite now has a low chance to transform the target into an Arachnid Morphling, but only if the Spider theme tag is enabled.

- Added a small dismiss button to the map up effects that show in the top-right as these can take a while to go away when there are many of them displayed at once, such as when using potions of many party members at once

- Added All +1 and -1 buttons on use single use item panel to apply or remove 1 potion to all currently shown party members.

Bugfixes:

- Bugfix for statistics panel not showing updated / correct numbers when viewed after leveling up the player or companion

- Fixed some incorrect labeling on statistics panel stating some form traits were status effects

- The follower and companion detail panels in battle are now forcibly closed when the battle ends, fixing a bug where the party could not move back on the local or world map after returning from a battle when either was left open

[Restoration] Early Bird Update V0.5.01

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