XaiJu
BlueFairyMediaGames
BlueFairyMediaGames

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[Restoration] Public Update V0.3.06+V0.3.07

Mostly these two updates cover bugfixes, quality of life changes, and other smaller gameplay mechanics. There are unfortunately no new quests.

Download it at https://bluefairymediagames.itch.io/the-restoration-of-aphrodisia 

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V0.3.07 (Oct 17, 2024)

New game features

- Feral followers are no longer able to return to safe locations when dismissed, even in safe maps

New game content (quests/writing/art/etc):

- Added second Corrupted Bog popup dungeon layout

- Some species (satyrs, cat wildpeople, and fawns) now have the Jumping trait. In the future this will assist with battle movement but currently has no effect.

- Added some unique popup dungeon loot items. These can currently be found in Rare Treasure Chests in the satyr warband camp and corrupted bog.

-- Magic Rod weapon. This is a weapon that deals lust damage to an enemy in melee range with a low chance to transform eligible targets into submissive maids.

-- Cowpoke Rod weapon. This is a weapon that deals magical damage to an enemy in melee range with a low chance to transform eligible targets into dairy cows.

- Added ability for some locked loot containers to require multiple items of the same type to unlock

- Added point of interest in Corrupted Bog popup dungeons, the blind old witch who can sell Fairy Corruptee transformation potions and potentially the recipe for the party to brew them yourselves

- Added Patch of Blight resource node, found in "corrupted" areas like the Corrupted Bog and Corrupted Fairy Grove.

-- These produce blightrose thorns, an alchemy ingredient used to brew the new Fairy Corruptee transformation potions

- The Elf Seamutt / Seabitch combat ability Siren Song Shanty now gives the Siren Song Shanty status effect. It also has a low chance to transform lustful opponents into Mermaid Shorewalkers that might betray the party.

Miscellaneous

- The next interaction audio and follower display at the point of interest panel now delay displaying event followers and playing potential sound effects until closer to when the skill roll is completed.

- Added some Roguery skill rolls to try and evade patrols in the corrupted bog popup dungeons

- Resized various sprite sheets to be larger. Please report any combat abilities, form traits, or status effects that have incorrect graphics that may now occur following this change.

- Improved player party pathfinding to cancel any existing pathfinding threads when the player issues a new move order.

-- This may reduce the frequency of the party doing things like entering deep water and getting "stuck" / moving incredibly slowly

Cheat/Debug controls (patreon-backer builds only)

- Reorganized Misc debug panel to include labels and sections for similar debug behaviors

Bugfixes:

- Fixed some erroneous choices allowing the player to search in Curdshire homes when the quest is closed or open at the wrong stage

- Leanan's Bovinification Mass Reversal Scroll should now actually be removed from the party inventory after being used in the quest

- It should no longer be able to detect traps that are not activate due to required triggers not being met, such as due to certain theme tags being not met, or because they are linked to a completed quest such as in The Whey to Curdshire

- Bugfix for evasion negation not properly factoring into evasion chance calculator

-- This should make it easier to hit evasion-focused characters on the battlefield, especially for precise ranged units.

- Fixed a bug where some loot containers were not being initialized as locked when they should

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V0.3.06 (Oct 14, 2024)

New game features

- Added new campaign customization options regarding popup dungeons

-- Expiration time modifier: Determines how quickly a popup dungeon in a particular location can be re-revealed

-- Time for entry modifier: Makes it easier or harder to reach a revealed popup dungeon before it stops being available to enter and vanishes

-- Reveal chance modifier: Makes it more or less likely to discover an unrevealed, available popup dungeon when passing nearby

- Some maps now are marked as unsafe and the party is prevented from waiting in them.

-- This mainly applies to popup dungeons and some quest-based maps like Coalnose Quarry.

New game content (quests/writing/art/etc):

- Added a rare transformation surprise in the blessed hot springs in Greenridge Valley when leaving the springs

Miscellaneous

- Most quests now have suggested minimum levels with them that display when the quest first begins, as well as when viewing the quest from the quests panel

-- Note that these are suggestions, not requirements. They're meant to let the player know when they've stumbled into a quest intended to be more difficult than their party is likely ready for.

- Tweaked basic fighter levelup strategy for followers to invest an occasional point into precision to assist them in hitting enemies with higher dodge chances

- Improved NPC party pathfinding so they route a bit more intelligently.

-- NPC parties abort their current path when they detect the party, meaning they should now no longer do strange activities like move past the party to reach a waypoint across a river before attempting to give chase

-- Detecting the party should now cancel the NPC party's pathfinding thread

- The remove all hunger effect (found in The Merry Meandering Merchant random event, and some other places) now delays time before eating instead of after, leaving the party completely full instead of just mostly.

- Reworked popup dungeons so they are not initialized/tracked by the game until they are actually revealed and made visible to the player

-- This should make it easier to discover popup dungeons as they won't enter any cooldowns until the player is aware of their existence

Cheat/Debug controls (patreon-backer builds only)

- Fixed positioning of auto-escape button so it should be better visible in the panel

- Added debug option in Misc debug panel to prime all traps in the current scene, bypassing the random activation role

- Jump to Random Trap in Misc debug panel now only jumps to traps that can still be launched

- Jumping to a random trap does not activate if any UI element is already open, preventing double-launching

Bugfixes:

- Fixed incorrect description for Hatfellow Estate Music Room Key

- Fixed Vyndaii's random event triggering while sailing

- Fixed some points of interest displaying underneath map decorations, such as Glabbardot's Potion Emporium being largely hidden beneath a rug decoration

- Fixed accidental duplicated button text in Nightpaw Camp

- It should no longer be possible to equip items onto feral companions from the inventory equipment view

- Fixed a bug where combat abilities associated with a removed equipment item could remain in a character's combat abilities

- Minor various text fixes to The Bimbo of My Enemy quest

- Mermfolk Warpods are now land traversers in the east of the Giusburg Outskirts map, allowing them to move on land instead of being completely stuck

- Fixed Vyndaii throwing emergency leave option when asking how she feels about you with 30 or more relationship

- Bugfix for followers displaying gendered base form name using current sex instead of base sex

[Restoration] Public Update V0.3.06+V0.3.07

Comments

that would explain it, thank you

bing bung

It's a 1 in 4 chance, and you need to have at least two followers for it to be a valid outcome.

Blue Fairy Media Games

feeling a bit too rare at the moment I swear I've been trying to get it for about an hour or more now and it just wont pop up

bing bung

damn just how rare is that springs event? and am I at the right one cause its always described as really cold for me

bing bung


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