Bimbie Public Release V0.7.0
Added 2020-05-22 16:45:07 +0000 UTCDownload it here: https://judoott.itch.io/bimbocalypse-rise-of-the-bimbies
V0.7.0
Agent campaign:
- Agent campign level one introduction has 3 comic pages to illustrate some of the Bimbie invasion's events. Artwork is by Vjeol.
- Agent Kaubach now has a special ability that stuns all Bimbies on the map for a few seconds
- Agent Kenneth now has a special ability that instantly recovers his stamina and spawns several more energy pickups across the level
- Agent Romero now has a special ability to instantly teleport back to the start of the level
- A ticking sound now plays when an Agent character's immunity has reached it last 3 seconds.
- Reworked Sewers level in Agent campaign to encourage fewer samples from spawning in large open areas.
- Removed the stopped cars in the middle of the streets in the City Outskirts level
Bimbie campaign:
- Added new Bimbie character, Dolores. Dolores has a special ability that breifly stuns all CTCP agents on the map. Artwork is by Darkoshen.
- Added new Bimbie character, Jin. Jin has a special ability that redirects all civlians on the map to move towards her location. Artwork is by Darkoshen.
- You can now use left shift in the Bimbie campaign to head in a straight line towards the nearest target as long as they are within 10 meters of the player.
- Bugfix for bullets moving at different speeds depending on framerate
- Bimbie character Lily now has a special ability to teleport all bimbies on the map to where she is
- Current POWER level now displays close to the main character icon. It has a tendency of jitter; this will be address in a future release.
Both:
- Added High Scores page that records campaign duration, agent, and the achievement date upon completing a campaign. Scores are tracked separately for different difficulty. Currently these are only your own local high scores.
- HUD text show now always have a shadow, making them easier to see against different backdrops
- (Mostly) fixed some graphical artifacts around certain level grid sprites to be closer to being pixel-perfect
- Main page now randomly selects two Bimbies upon load instead of always using the same two