Hey everyone,
we hope you had a wonderful week!
Our week was very exciting and a bit overwhelming. Let's get right to it!
The Steam release was great! But we got a lot of bug Reports we did not have before. So we spent the week fixing and improving things this week. But it´s good to have all those reports and findings now rather than at a later release.
So the current build 8.1.1 has quite a lot of improvements and fixes. And to make it easier, I created a pinned post on the front page, displaying always the latest build/download link. Sorry for the confusion before. So whenever we have a new build, the Download link will be updated in that post => HERE
Here is the changelist for 8.1.1
This is a non exhaustive list, as some smaller things got changed on the way
You can advance dialogue with spacebar again. Added a small delay to prevent selection a choice by accident by skipping too quickly.
Localization: Russian and Ukrainian languages are now both supported. Fixed some symbols not displaying for some languages.
Controller and MKB focus issues should be resolved : Redesign of the buttons for dialogue choices. Fixed a bug that wouldn't let MKB rebind mappable keys.
Fixed a bug that would move the camera down until crouching when coming out of swimming.
Flower quests now all reward you with money.
Fixed some positions not having audio.
Main quest : You will now get kicked outside of the temple if you are inside during closing hours. Improvement to save and load.
Studio Mode : Fixed some positions shooting out during climax when there was nothing to shoot from.
Fixed an issue with out of quest bounds widget not disappearing when completing a quest outside the bounds.
Fixed Aisha cutscenes freezing the game in some instances. Keep an eye out for more cutscenes doing that!
Muddler night event : Improvement to the save and load, fixed the drinks not being coutned in some instances.
Known issues :
You can have louder sounds for starting, progressing or completing quests if you use the save and load a lot. We are working on it!
Car : The car is going under a complete overhaul for us to have our own system and be ready to have fun customizable various vehicles. Bear with us while it's buggy (can;t be saved, weapons floating etc)
Damage numbers do not show up in the game when they show up in engine.
We also have a teaser for the updated Car for the next update. We finally get time to rework that because the one we have now is terrible in so many ways. It was a good temp solution, but really only that. Here is the Youtube Timestamp link.
Also, we have some open positions!
Project Manager:

Localization Proof-Reading: We got quite a lot of feedback from Chinese, Japanese (that position is already taken) and Korean Players that the auto-translated Texts are not good, so we are looking for someone who can proofread/improve/correct those Languages:
Simplified Chinese
Korean
Game Testing: Professional Game Testers who work very closely with us during our working hours (Timezone GMT+1). Game needs to run well on your PC!
I am making great progress with the animations and wanted to share a progression Video of one of the Shots. Those are all rough shots, the Polishing Pass is not yet done. Just that you know 😉 You can check it out HERE
I will be off next week and back to work after Easter Monday 🐰 The Guys are working most of next week, but will also take a short break. I will reply to messages, but it might take a while because I also need to do some digital detoxing 🍹
Enjoy the weekend, and if you can also take some Holidays, those as well! And of course the new build 🥳🚀💪🍹🍻
All the very best,
PM & Team
PS: There will not be an update next week Friday!
Redanimator
2025-04-11 17:35:22 +0000 UTC