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Ember of the Infernal Legions

The items from this week can be found in real life! Check out friend-of-the-Saddlebag Yaniir's Kickstarter to get your own Monolith Crystal items to wear! Live now!

Wondrous item, very rare (requires attunement)

A red gemstone rests at the center of each of these dark earrings, and tiny chains swing from their bottoms. While wearing both earrings, you have resistance to fire damage and can speak, read, and write Infernal. In addition, you can't become lost by nonmagical means while traveling in the Nine Hells.

The earrings have 4 charges and regain all expended charges daily at dawn. If you take 10 or more fire damage from a single source while wearing the earrings, they regain 1 charge.

Overheat. Once per turn when you take damage and are wearing the earrings, you can expend 1 of their charges (no action required) to expel a wave of extreme heat from them. When you do, each creature within 10 feet of you (including yourself) must make a DC 15 Dexterity saving throw; you can choose to fail this save. A creature takes 3d10 fire damage on a failed save, or half as much damage on a successful one. You're then immune to fire damage until the start of your next turn, but the fire damage dealt with this property is reduced by a cumulative 1d10 each time it's used before then, returning to normal at the start of your next turn.

Joy withered by heat,
Rage blistered 'gainst iron binds,
Revenge forged in Hell.

Ember of the Infernal Legions Ember of the Infernal Legions Ember of the Infernal Legions Ember of the Infernal Legions Ember of the Infernal Legions Ember of the Infernal Legions Ember of the Infernal Legions

Comments

Correct!

The Griffon's Saddlebag

I assume the "take damage" criteria means after resistance, since that's the amount you actually take?

William Brock


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