Ring, very rare (requires attunement)
This dark silver ring features an oddly-cut obsidian gemstone, which glimmers with an unpredictable purple light within. The ring has 10 charges for the following properties, and it regains all expended charges daily at dawn.
Entropic Force. Immediately after you deal damage to a target that you can see, you can expend 1 or more of the ring's charges (no action required). The target then takes 1d6 force damage for each expended charge.
Tip Fate. Whenever you or another creature within your reach rolls a d20, you can use your reaction to touch that creature and expend 1 or more of the ring's charges to increase or decrease the total by the same amount. You make this decision after the die is rolled, but before knowing the outcome of it. If the target is unwilling, it can make a DC 16 Charisma saving throw. On a success, the target is unaffected, and only half the number of charges are expended (rounded up).
Whenever you expend 3 or more of the ring's charges at a time, make a DC 13 Charisma saving throw. On a failed save, you take force damage equal to 4 times the number of charges expended. This damage can't be reduced in any way.
The war against change—against chaos—cannot be won, but the battles against it certainly can be.
René Weiberlenn
2025-06-21 09:00:31 +0000 UTC