Weapon (maul), uncommon (requires attunement)
This stone maul magically reacts to different environments. Once on each of your turns, you can drag the head of the maul across a nearby surface as part of making an attack with it to infuse it with environmental energy. The next time you hit a target with the maul before the start of your next turn, that target takes an extra 1d6 bludgeoning damage. Alternatively, the extra damage can be of a type related to the environment. Use the table below to determine the alternate type for the extra damage, if any (GM's discretion).

Our surroundings shape our actions—and our dangers.