XaiJu
Notlimah
Notlimah

patreon


To class or not to class

So every once in a while I hit a wall with my writing.

Sometimes the walls are I can't think what happens next. Sometimes the walls are actually holes I have written myself into and now have to write myself out of. Finally, sometimes the walls aren't actually a block rather a decision I have to make. Two paths that the story could go down and I can't make my mind up which way is the best way forward. (Eg: see deleted chapter decimal time)

This is the one I have arrived at today. The general synopsis for all patrons Lv 0 - 4 is that Kai is going to be reintroduced to the townspeople of Wester through a celebration and afterwards interact with them on a more regular basis. He is going to see some more of what people are capable of.

Route A: Continue with current understanding of stats and skills no new revelation we continue to level skills gain new skills and they are what power the character on top of their raw stats - the skill route

Route B: New revelation that after the status at 5 and after unlocking at 10 and being able to assign your stats that classes become available from 15 the first step into official adulthood at 20. Mind blown MC has to reevaluate his understanding of the system and reconsider priorities - the class route. p.s. he would not lose any skills gained so far.

I'm going to sleep on it but would be interested to see your opinions in the poll and comments below.

Night

Notlimah

Comments

Adulthood is 20? Isn't that like 32 in a 12 month calender?

Abhi

Come to think of it, multi class could fit in the need to stay balanced. After all 1 class alone will unbalance you for sure..

Game Devil

Another option: class options can be integrated into the oath/role system. We already have noble roles unlocking the charisma stat and allowing the exchange of stats with sworn adals. Captains can do something similar. "Classes" could be uncommon opportunities that require commitments as well as meeting prereqs. Adding more things like that would not involve retrofitting the system but could allow the Kai to face his plot point where he has to make a choice or rethink his plans. Maybe there's a "Hero" option, so that when the tutor whispered to him "I can make you a hero", she meant something specific and legendarily rare, not just a generic reference to someone who does good.

Overprepared GM

I think the title could work if you made it the consequence of consolidating a T6 skill. Maybe something along the lines of a permanent bonus or evolution of the skill based on it being the first of it's tier, and then have the skill/title able to be displayed by the system itself. The relative rarity of having a T6 skill would be the reason why his parents wouldn't know, and although the teacher would know, she doesn't have any idea that he's close to a T6 skill. For example, you're getting close to having the character consolidate his languages into a T6 skill. When he does, you could have the system award him a title along the lines of "Traveller" or "scholar" or even just "linguist". The additional effect could finally be allowing him to talk with animals. On the other hand, you could do something wild with it, such as granting access to a new part of the system. If you wanted, you could make it lore that there are a certain number of known titles (say 20), and that each could be earned by one of a set of skills. This would justify something more general, such as the "Traveller" title. It would also allow you to justify giving him related skills in the future. Since T6 skills are embedded into his soul, you could also argue that a title had an impact on the soul. This would allow you to increase his wanderlust through a mechanic, leading him to leave home.

Nathan Sto

Nothing wrong with classes but I see them as a boost to a specialized part of the skill set. Since you named it singer, sailor, merchant, mage that seems more of a jack of all trades route so more focused on diversified skills rather than specialized once. Unless you see them as consecutive classes or multi-class somehow, then I see classes having a role. Either by starting with one and migrating as you grow or having multiple specializations and practicing 4 classes at once.

Game Devil

The Title people! The Title! Singer! Sailor! Merchant! Mage! Kind of demands something classish for our MC to achieve. But it doesn’t have to be the full archetype straight jacket that precludes other builds. But also Title is suggesting perhaps a title to go with the β€œTitle”. there needs to be some system approved status description that gives us the title of the story.

Aaron Weingrad

Hmm. I'm a little torn on this one, but ultimately I think having defined classes would limit the MC too much. (I think if you had Kai pick one class, he'd get so mad that he'd figure out how to go meta and break the 4th wall just so he could curse you.) How about going with something like "Job" or "Profession?" Those would be things he could switch (with time restrictions obviously) but they would be less confining. Although that might add to the status bloat. Also, it would play into your book titles. Each Job or Profession could evolve depending on how much work he put into it. Then at a certain point he could merge them into something that ties into his "Lord" title.

Cora

I agree with the majority about no classes. The title idea seems fine. I would make them achievement based but have an minnumum age be the first requirement. Sonething like 15 years old. The titles can be the systems way of helping people after the chances of perks and such are long gone. I do think the title being locke door a year is a good limit on it and they should always have bonuses and negatives. Like the fighter example someone gave of bonus to fighting skills exp gain for loss in crafting and learning skills.

Thomas Underwood

I think, even in route a there could be classes but they are more like titles or achievments. For example any foghter class gives a buff to fighting experience and a debuff to creation exp. But those "titles" can be changed , for example once a year. Which would mean classes are sometuing like the priority in this year. And that the reason why he did not interact with it much is that you have to unlock the class system first with some special requirment like reaching a level 10 before age of 15 or something. Which Lady acacia would Tell them.

Feibel Sebastian

Think Route A is the clear favourite then πŸ˜…

Notlimah

I mean I'm a huge fan of classes. I think In a ton of ways it's a great sum of a character. In the same way that classes sum up a character they intrinsically limit it. It also feels very odd to introduce it at this point like it was never a thing before. Gl on your decision!

Jackson Ragland


More Creators