King of Games C76 Focus
Added 2024-09-11 17:38:27 +0000 UTCTwo days after KiShin restocked the NG1, the demand was overwhelming. Out of the 10,000 new units, only 8,067 remained - a reduction of 1,933 units in just 48 hours.
Shinro sat at his desk, scrolling through YouTube to check on the content creators who had received early NG1 units.
Several had already uploaded videos, each garnering millions of views as they provided concrete proof of the NG1's capabilities and the virtual reality of Sword Art Online.
His eyes were drawn to PewDiePie's video, which had amassed an impressive 6 million views in just two days. Shinro clicked play, watching with amusement as Felix fumbled through the unboxing, his initial skepticism clear.
He couldn't help but laugh out loud when he saw Felix's confusion about turning on the device. Shinro chuckled, shaking his head.
But what really got Shinro was Felix's avatar creation. Watching the YouTuber design a comically obese and unattractive character, Shinro burst into laughter.
"Oh no," he said between chuckles. "He's going to regret that when he realizes how realistic it is."
Shinro continued watching PewDiePie's video, grinning as Felix's regret became apparent.
"Oh my god, guys," Felix's voice came through, a mix of humor and frustration. "I can't even walk without jiggling everywhere. It's like I'm a human jelly donut! This is what I get for trying to be funny."
Shinro chuckled, shaking his head at Felix's predicament.
Moving on, he clicked on Markiplier's video. Mark had created a character that looked remarkably like himself, but with more exaggerated features - broader shoulders, a chiseled jaw, and vibrant red hair.
As Mark's avatar materialized in the game world, his reaction was one of pure amazement.
"Holy... I can't... This is unreal!" Mark's voice was filled with awe. "Guys, I'm actually here. I can feel the breeze, smell the air. It's like I've stepped into another world entirely."
The camera panned around, showing the stunning detail of the environment through Mark's eyes.
"Look at this!" Mark exclaimed, his voice cracking with excitement. "The textures, the lighting... I can see individual blades of grass! It's... it's an entirely new reality."
Shinro smiled, satisfaction evident on his face. Markiplier's genuine wonder and enthusiasm were exactly what he had hoped for when developing the NG1 and Sword Art Online.
Shinro scrolled through the comments, his smile widening at the mix of amazement and skepticism.
"This can't be real! KiShin must have paid them to fake it," one commenter insisted.
"Bruh, look at PewDiePie's face when he first sees the world. You can't fake that kind of shock," another replied.
Some more tech-savvy viewers chimed in:
"As a VFX artist, I can tell you this isn't CGI. The lighting, the physics, it's too consistent and natural. This is real-time rendering."
"Notice how the camera moves naturally with their head movements? That's not something you can easily fake in post-production."
***
As news of KiShin's breakthrough in VR technology spread beyond the gaming world, various industries began to take notice of its potential applications.
Major tech companies, while caught off guard, quickly recognized the possibilities. Apple and Google executives were already discussing how this technology could revolutionize mobile experiences and augmented reality applications.
In the entertainment industry, film studios saw potential for immersive movie experiences, while theme park operators envisioned next-level attractions.
The education sector also took interest, with universities considering the possibilities for virtual classrooms and training simulations.
Real estate firms contemplated virtual property tours, while automotive companies saw potential for virtual showrooms and test drives.
As a result, KiShin found itself inundated with partnership requests. Companies were eager to explore ways to integrate their brands or services into the virtual world of Sword Art Online.
Some proposals included: Virtual billboards and product placements within the game world. Branded in-game items or equipment. Sponsored quests or events. Virtual stores where players could browse real-world products.
While many of these requests focused on advertising opportunities, others sought to leverage KiShin's technology for their own applications, offering substantial investments in exchange for access to the VR platform.
The sudden global focus on KiShin was nothing short of a technological revolution. The NG1's capabilities, validated by popular YouTubers, had catapulted the company from an underdog to a world leader in VR technology almost overnight.
As news outlets around the world scrambled to cover the story, speculation about KiShin's value skyrocketed. Despite being a private company, industry analysts were already estimating its worth in the billions. Investors who had once dismissed KiShin were now desperately seeking ways to get involved, even indirectly.
In a twist of irony, Microsoft and Sony, the very companies that had previously dismissed KiShin's potential, were now practically begging for a partnership. Their representatives were constantly calling, sending emails, and trying to arrange meetings with Shinro.
During one such call, a Sony executive, his voice tinged with desperation, pleaded, "Suzuki-san, we were hasty in our previous judgments. We see now that KiShin is at the forefront of a new era in gaming. We'd like to discuss a potential collaboration."
Similarly, a Microsoft representative sent an email that read, "Mr. Suzuki, we at Microsoft recognize the groundbreaking nature of your VR technology. We believe a partnership between our companies could revolutionize the industry."
Shinro couldn't help but feel a sense of vindication as he read these messages. The companies that had once looked down on KiShin were now scrambling for a chance to be associated with its success.
Shinro smiled as he contemplated KiShin's next steps. The NG1's success was just the beginning. His vision extended far beyond gaming, reaching into the realms of technology and finance.
His next project was a smartphone capable of connecting to the NG1. This device would do more than just facilitate communication; it would serve as a bridge between the virtual and real economies. Players could manage their in-game currency, which could be converted to real money, potentially revolutionizing digital transactions.
Shinro saw an opportunity to establish KiShin's virtual currency as a standard, possibly supplanting Bitcoin, which was still in its early stages and not widely adopted.
With agreements already in place for other companies to use KiShin's VR technology, Shinro was poised to turn this groundbreaking tech into a far-reaching, profitable ecosystem.
He also planned to create a subsidiary focused on e-sports, envisioning professional gamers competing in SAO.
He could see it clearly - professional gamers competing in SAO, their matches watched by millions in and out of the game.
To set an example and establish standards, he would create a guild within the game.
The company was moving beyond creating games to building an entirely new world.
Energized by these prospects, Shinro prepared to set his ambitious plans in motion.
Comments
The militaries of the world would definitely want this technology to train their soldiers in a virtual world. He should definitely be careful of that or if he just wants to make a crap load of money he can just collaborate with them or risk them trying to take it by force
Trey phillips
2024-09-11 19:13:36 +0000 UTC