XaiJu
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King of Games C37 New Game

December 17, 2010, marked the day that "PUBG" finally saw the light of day, a culmination of tireless efforts by Shinro's company, KiShin Games. Although the developers knew that there would still be bugs to iron out in the future, they couldn't help but feel a sense of accomplishment.

Shinro's face lit up as he observed the game testers, a group of experienced gamers and shooting game enthusiasts, play their creation on rows of computers. Ten players were immersed in the same server, following the game's mechanics as if they had known them for years. It didn't take long for the addictive nature of the game to show its true colors, as the testers became more and more engrossed in the game before them.

"This game is so good! I could play this for hours on end!" One of the game testers exclaimed, his eyes glued to the screen.

"You're right! It's amazing!" Another tester chimed in, fingers flying across the keyboard as they maneuvered their character.

"It's a masterpiece," a third tester added, their voice filled with awe.

Saito and the other developers who worked tirelessly on the game couldn't help but grin at the positive feedback.

Shinro clapped his hands together, "Great job, everyone! You've all done an excellent job." He applauded his team, and the employees joined in, sharing in the moment of pride.

"Now, please continue testing for any bugs you might encounter," Shinro addressed the game testers, but it seemed like they were already too engrossed in the game to respond verbally.

Shinro just smiled to himself and returned to his office, knowing that the game "PUBG" was finished ahead of schedule thanks to the powerful game engine provided by his system.

The game engine worked wonders, and after a few days of rigorous testing, the game testers managed to find only minor bugs which were promptly fixed.

Finally, on December 25th, Christmas Day, when people in Japan were celebrating the festive season, KiShin Games released "PUBG" on their website.

Early in the morning, Shinro sat at his computer, sipping a steaming cup of coffee as he checked his YouTube channel. His trailer for "PUBG" that he had uploaded a few days ago had already amassed an impressive 180,000 views.

As soon as the game became available in Asia, North America, and Europe, thanks to the international servers he had purchased for his company weeks prior, the floodgates opened. Thousands of players from around the world flocked to the game upon its initial release, eager to experience the addictive gameplay for themselves.

As Shinro savored his coffee, his phone rang, and to his surprise, it was a call from his family, inviting him to join them for Christmas celebrations. He chuckled dryly, knowing he had been consumed by work lately.

Reluctantly, he put down his mug, took a quick shower, changed into fresh clothes, and left the company building, ready to spend some long-overdue quality time with his loved ones.

---

In South Korea, a group of friends entered an internet cafe, chattering animatedly among themselves.

"Hey, have you guys seen that new Yu-Gi-Oh game trailer? What was it called again? 'Playground Underground' or something?" One of them asked, pausing for a moment to remember the name.

"You mean 'PUBG'? It's short for 'PlayerUnknown's Battlegrounds'." His friend corrected him.

"That's right! Isn't today the release date for that game? We should totally check it out!" The first friend suggested, his eyes sparkling with excitement.

"Sure, why not? It's Christmas after all, might as well spend it doing what we love most— bonding over games." The third friend added, grinning.

As they settled into their seats, they noticed that "PUBG" was already installed on the computers.

"Wow, looks like the cafe owner is a fan of Yu-Gi-Oh too!" One of them remarked.

"Well, let's not waste any more time. Log in to our KiShin accounts and let's dive into the game!"

As soon as they entered the main menu, the group was greeted by a visually stunning backdrop animation that left them in awe.

"The graphics are insane!" One of them exclaimed.

"Yeah, but it's kinda laggy. We should probably lower the settings." Another friend suggested.

"Good idea."

They all adjusted their graphics settings and waited for the game to load. After a few minutes, they finally found a match and were able to queue up together.

As the match loaded, the four friends couldn't help but feel a mixture of anticipation and curiosity. They had seen the trailer a few days ago and were intrigued by the gameplay. They wondered if it would live up to their expectations.

The loading screen took a bit longer than they expected, prompting one of them to comment, "Ugh, this game takes forever to load."

"It's probably because the computers here can't handle the game's full potential," another friend reasoned.

"You might be onto something."

Finally, after a minute of waiting, the game loaded, and the four friends found themselves in a third-person perspective, their characters standing in a vast open area alongside other players.

"Looks like this is the waiting area," one of them observed, noticing the countdown until the match started.

Even with the graphics set to low, they couldn't help but be impressed by the visuals.

"The graphics are still amazing in low settings. I can only imagine how it would look on high."

"Yeah, me too. It's so detailed."

"And the character animations feel so realistic, even when they're just walking or running."

They then picked up some guns lying around and tested the shooting mechanics, marveling at the realistic sound effects and animations that accompanied each shot.

Meanwhile, other South Korean players in the same lobby took the opportunity to chat with one another, discussing their expectations and strategies for the upcoming match.

As soon as the countdown ended, the scene shifted, and the four friends found themselves inside an aircraft. The game provided instructions on how to deploy their characters.

Despite playing on 30 FPS, they were too engrossed in the game to mind. After a few minutes, players started landing on the ground, revealing a vast map filled with houses, roads, and buildings.

Some of them entered a nearby house and scavenged for weapons, armor, and helmets. They quickly equipped the loot they found and readied themselves for battle. It didn't take long before they encountered other players shooting at each other.

The group of four friends playing at the internet cafe couldn't help but be addicted to the new kind of gameplay and the game's mechanics.

They decided to team up and work together to secure a victory. Along the way, they discovered vehicles that they could actually drive.

As time passed, the playable area began to shrink, forcing the remaining players, including the four friends, closer together. Eventually, they spotted the other surviving players in the distance, and the real test of their skills began.

The four friends gave their all, and after a thrilling match, they emerged victorious. The screen flashed "Winner Winner Chicken Dinner!" along with the PUBG theme playing in the background.

"We did it!" They high-fived each other.

"That was so intense!"

"I can't believe my heart is still racing! Haha."

As the four friends celebrated their well-deserved victory, other players who lost were irritated but determined to try again.

Meanwhile, the other winners around the cafe also enjoyed their hard-earned victory theme, basking in the glory of their first win in this new and addictive game.


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