Changelog: (since Beta 630)
Shader:
π The darkening effect from mismatched sRGB rendering states is now gone.
π Leaving the filter properties window open while modifying the shader file should no longer crash in OBS Studio's Qt code. It's unclear what actually caused this, as the fix was to move the signalling from the UI thread to the Graphics thread - the opposite of what it's normally supposed to be.
π Swapped std::chrono::clock_cast for time_since_epoch().count() instead for MacOS support. The C++ standard appears to be a bit fragmented...
System Requirements:
Operating System:
Windows 10 (21H2) or newer
Ubuntu 24.04 or newer
MacOS 12.0 or newer
CPU:
Any x86-64-v3 compatible, like AMD Excavator or newer, Intel Haswell or newer
Any ARM64-v8.5-A compatible, like Apple M1 Series or newer
RAM: 16 GB (or more)
GPU: Any DirectX 11 / OpenGL 4 with 4GB of VRAM.
OBS Studio: 31.0.0
Notes:
All NVIDIA specific features require a NVIDIA Tensor 1.0 or better GPU, such as the NVIDIA RTX 2060, as well as the matching NVIDIA Broadcast SDK Redistributable for that GPU.
Known Issues/Quirks:
#22 Sinks now always request an update from a Spout if said Spout has not updated yet.
Vhonowslend
2025-02-05 02:30:26 +0000 UTCJose Luis Fernandes Rojas
2025-02-04 11:10:30 +0000 UTCVhonowslend
2025-01-02 18:43:02 +0000 UTCMansuri Show
2025-01-01 21:14:56 +0000 UTCVhonowslend
2024-12-28 12:59:22 +0000 UTCKristina Rubakha
2024-12-28 05:25:28 +0000 UTC