Not much to say here, the changelog says everything already.
Changelog: (since Beta 572)
❌ Removed "Delay" option from Audio Sinks, as it does not make any sense here.
🛠 The behavior of the Delay option has changed slighty, and it is now actually possible to properly control the delay! A delay of 0 frames now means to use whatever is currently stored in the buffer, while a delay of 1 frame and higher means to delay the Sink output by that many frames.
🛠 It's now possible to select an Audio Spout again in Sink sources. This bug was introduced in 1.0.0b564, and went a bit under the radar. Doesn't fix the audio weirdness, that's something else entirely.
🛠 Sink (Audio + Video) and Sink (Audio + Texture) now insert the Spout (Audio) and Spout (Video) filters into the Audio or Video update tree. More work is required to re-enable this functionality for Spout (Texture) as well.
🔧 Spout (Texture) filters will now use the captured frame if any Sink happens to listen to the Spout, instead of rendering the "target" source twice. If no listener is listening, the Spout will instead bypass itself entirely until a listener begins listening.
🆕 Filters that require Scene/Group flattening now display a warning that this is required behavior.
Vhonowslend
2024-10-03 00:40:48 +0000 UTCItsGipe
2024-10-02 18:49:07 +0000 UTC