XaiJu
BodBloat
BodBloat

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Project Vault Game Dev Log 11

Welp Bod is stuck ;o;! I kid haha, been working on creating some code for the squeeze traversal mechanics in game and just overall been having way too much fun coding it all up XD. I mean, how often do you get to animate a character with Bod's hips squeezing through a little hole in the wall!

Overall it was a seriously productive month! Outside of getting a prototype squeeze traversal mechanic working, I also got a lot of work in on a ladder system! Currently Bod can now climb up and down the ladder pretty easily, although a lot of the animations are still placeholders at the moment. Likewise spent a bit of time figuring out how to make more modular level components thanks to the ladder. the things I learned are going to seriously help so much going forward when it comes to building interactable components!

Alrighty so time for the breakdowns

That about wraps up the major dev tasks from March! Going on into April, I'll be revisiting the prone/crawling mechanics a bit for some cleanup. They have needed some new animations and overall a bit of movement cleanup for a bit now! In addition to that I'll be working on a modular crawlspace tool to go in tandem with the updated prone mechanics! Since I'll be needing to utilize the crawlspaces and first person with them, some updates to the camera system to finally get the first person camera switches working fine will be a huge task alongside this! Overall it's going to be a really packed month of dev time that will hopefully cleanup some of the major to-do's that have been sitting around for too long now X3!!

Project Vault Game Dev Log 11 Project Vault Game Dev Log 11 Project Vault Game Dev Log 11 Project Vault Game Dev Log 11

Comments

Nice stuff!! Very productive indeed~

Beard Face


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