XaiJu
nargacu83
nargacu83

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Update 0.1.5.2

Hello everyone! THEg 0.1.5.2 is now released!

皆さんこんにちは!THEg 0.1.5.2がリリースされました!


Once again this update focuses on the improvements of the AI. They now have personality traits and preferences on how they tie their captives.

今回もまた、AIの改良に焦点を当てたアップデートとなっている。AIには性格的な特徴があり、捕虜をどのように結びつけるかについて好みがある。


You will quickly realize which preferences some guards have in this update when you get captured by them. ;)

このアップデートでは、捕まったときに警備員の好みがすぐにわかる。


They also have the ability to place their captives inside containers (Lockers for now) and chairs.

また、捕虜をコンテナ(今のところロッカー)や椅子の中に入れる能力もある。


I also have made some optimizations on the AI works which should improve the performances.

また、AI作品についてもいくつかの最適化を行ったので、パフォーマンスが向上するはずだ。


Get the download link and password.

ダウンロードリンクとパスワードを入手する。


If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!

質問したり、感想を言い合ったり、ゲームの進行状況を追いかけたり、あるいはただ私たちと話をしたい場合は、公式Discordサーバーに参加してください!


I hope you like it and i'll see you all in the next devlog where i'm going to talk about implementing clothes to the inventory and probably a better implementation of restraints layers.

次回の開発ブログでは、インベントリへの衣服の実装と、おそらくより良い拘束レイヤーの実装について話すつもりだ。


Breaking changes for previous saves

以前のセーブの変更


- If you had NPCs tied up to chairs and anchor points in previous saves, they won't be restored and need to be placed again. Sorry about that.

以前のセーブでNPCを椅子やアンカーポイントに縛り付けていた場合、それらは復元されず、再度配置する必要があります。申し訳ありません。


Additions

追加


- You can't use the scissors to cut leather straps anymore, you will have to struggle them out.

- NPCs should now be able to follow the player in narrower areas while chasing

- NPCs now have the ability to place captives on chairs, inside container and lock the container

- NPCs now have their own personality traits which are currently only used to display speech lines, they are combined with neutral/default lines, so you may see common lines between characters

- NPCs now have their preferences for restraints and positions. Each time they capture a character, they will tie them with their preferred restraint and gag. If you get captured multiple times by the same NPC, they will place (On chair and inside containers) or tie you in their prefered positions (hogtie, strappado or suspension)

- Guards will randomly choose their prefered positions when captive is caught more than the number of prefered positions they have

- Added ropes, zipties and leather preferences for NPCs

- Added more chairs to underground floor

- Added containers and chairs to positions guard can put captives in


Improvements

改善点


- Improved AI NavigationMesh pathfinding and should be more precise and should avoid NPCs to get stuck on corners

- Optimized AI processing and displaying of characters that are only present in the player's area

- Improved credits screen by making links clickable


Fixes

修正


- Fixed loading a save where the player character was in a locker, the current area wasn't loaded properly

- Fixed Character alert and speech line not displaying sometimes

- Fixed gravity and collisions not applied while struggling in grabbing which could get the player out of the map

- Fixed NPCs carrying another one sliding and getting stuck

- Fixed CharacterHUD crash when no camera is available

- Possibly fixed NPCs dropping their captives in the wrong spot


Update 0.1.5.2

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