FurryVNE Build 2025-05-10
Added 2025-05-11 06:44:21 +0000 UTCHi all!
New build for you!
Fixes some issues that were present in previous build. Check release notes!
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

An archive version is also available on the site, if you prefer downloading that instead.
All the best.
- FurryVNE Team
Comments
Hi there! Thanks for reporting that. We will fix this issues for the next release.
FurryVNE Team
2025-05-14 16:07:29 +0000 UTCThank you for the update! I am continuing to mess around with events and found some issues with nested events. For example, if you create a “Play Audio” event and another “Play Audio” event inside its EventOnFinished (what I do for making an audio loop), the nested “Play Audio” event will execute after pressing stop. Also, if you put “Wait” event inside “Play Audio” EventOnStart, the audio will start on first play but will not start after stopping and playing the scene again.
RR9553
2025-05-14 15:27:38 +0000 UTCThanks! The whole fluid system will be remade in general. Maybe we could offer standalone fluid sources with that change. Support for custom props will be implemented later. VR implementation will happen after render pipeline migration. I reckon we'll start with VR sometime next year. All the best. - odes
FurryVNE Team
2025-05-13 20:21:08 +0000 UTCYou guys are doing awesome! Are there any plans in the books for standalone fluid sources or perhaps two-point objects (such as YL1's spreader bar)? Has VR implementation started?
rotarybean
2025-05-13 19:46:16 +0000 UTC