XaiJu
yiffalicious
yiffalicious

patreon


Primitive Shapes come to Furry-VNE!

Hey everyone, this is Blacky!

For the upcoming release, we’ve decided to make a really solid suggestion come true - introducing a loadout of six relatively low-poly primitive shapes!

You’ll be able to play around with the Cone, Cube, Cylinder, Sphere, Torus, and Tube.

These shapes are fully paintable using all in-app methods, including radial and linear gradients, decals, and filters - just like the rest of the meshes already available.

Naturally, you can also take them into external texturing programs to apply materials like concrete or metal, as demonstrated here.

All shapes are watertight, so you can turn them into interactable environment pieces simply by checking the “Generate Collider” box in the character creator. They scale from the default 1 m / 3.3 ft to a minimum of 0.1 m / 0.33 ft and a maximum of 2 m / 6.6 ft.

We hope you’ll enjoy experimenting with these, and we can’t wait to see what creative things you will build with them!

Have a great week, and see you soon!

-Blacky

Primitive Shapes come to Furry-VNE! Primitive Shapes come to Furry-VNE! Primitive Shapes come to Furry-VNE! Primitive Shapes come to Furry-VNE!

Comments

This has been an ongoing issue but when using clothes that use the boob squish override, upon key framing growth, they rapidly shake, is there a fix for this?

Muray The Floox


More Creators