Surprisingly, Unity's built-in render pipeline (the one we're using) does not support transparent objects receiving shadows. This is a major problem, since it essentially means any transparent, indoor object would be lit as if outside, even when it's inside. Clearly, that is not a good thing!
This is a problem that goes way back, and has always caused headaches. However, now when we're implementing clothing, we knew we had to solve this problem, since we want users to be able to create transparent garments (ones that are properly lit indoors!).
https://gyazo.com/44e2832d8b1b79464ae64b6c9d69b7e7
Here you can see how it compares to Unity's default behavior:
https://gyazo.com/f971124ee020737a01894bebe790d644
All the best.
- odes
lornlynx
2021-01-29 08:14:27 +0000 UTCCraket
2021-01-27 11:00:47 +0000 UTCSerge Bybin
2021-01-26 21:21:13 +0000 UTC