https://gyazo.com/d9ee48527b06d75d2a31a7bebbe4eddd
https://gyazo.com/d9ee48527b06d75d2a31a7bebbe4eddd
Up to this point I've done diffuse and albedos in zbrush's polypaint mode. Even if it did the job, it is an highly limited way of painting directly on models. We've said in earlier posts that we wanted the dragoness to be a step up in every aspect, so I went on and tried two softwares: Quixel Suite 2.0 and Substance Painter 2
I've decided to go with Substance Painter 2 because the UI is clean and logic, and the app delivers just as good results as Quixel suite does.
Here I've taken the simple purple base albedo and painted on a subtle scale texture, I think it kicked up the fidelity a notch!
Purple base
https://gyazo.com/b6b5549e4cb35129fa38e87c3c87e24e
https://gyazo.com/ec3439a63fc5db4dc74fedfa6f2a5e52
Green base Wip
https://gyazo.com/de6e9c72ea74e21b297c7fe1a573bfc8
https://gyazo.com/017f02f5858243f36f8f1ae35219fb08
I'm having a blast in Substance Painter, and I'm still gnawing away at making a more, realistic scale texture, that of course will be optional to chose later on. -Dogson
FurryVNE Team
2016-07-25 08:03:01 +0000 UTCEzyk Jaraad
2016-07-24 21:24:49 +0000 UTCWaves
2016-07-24 21:04:51 +0000 UTCFurryVNE Team
2016-07-24 17:46:31 +0000 UTCHorsie
2016-07-24 11:32:09 +0000 UTCBlackTH
2016-07-23 23:12:28 +0000 UTCJaxom
2016-07-23 22:41:36 +0000 UTCBrandi
2016-07-23 22:19:35 +0000 UTCEzyk Jaraad
2016-07-23 21:07:18 +0000 UTCdethkruzer
2016-07-23 19:30:34 +0000 UTCWorselTheV
2016-07-23 17:16:46 +0000 UTCBaphomet
2016-07-23 16:45:09 +0000 UTCXaos Wolf
2016-07-23 16:18:05 +0000 UTC