Cat has a longer tail than other characters, so we couldn't use the present tail behavior for her. The solution we came up with includes having better authoring for the user, by allowing each joint in the tail to be rotated as wanted. When the interaction plays, the tail will react to movements but still try to keep its authored form. In addition to this, the tail is also sensitive to physical contact.
https://gfycat.com/FrequentPoisedGull
https://gfycat.com/BothLikelyBlackfootedferret
We're not sure if this is the way to go, but we're excited to show you this none the less.
0.5.1 will include this new tail behavior [for cat only] and is scheduled for release tomorrow.
Damian
2016-02-23 20:31:19 +0000 UTCFurryVNE Team
2016-02-23 12:39:36 +0000 UTCTarak5557
2016-02-23 02:22:31 +0000 UTCDr.Stain
2016-02-22 23:33:27 +0000 UTCDave
2016-02-22 22:55:51 +0000 UTCFurryVNE Team
2016-02-22 21:25:29 +0000 UTCdethkruzer
2016-02-22 21:19:06 +0000 UTCFurryVNE Team
2016-02-22 20:57:02 +0000 UTCShadow Drake
2016-02-22 20:54:25 +0000 UTCBaphomet
2016-02-22 20:48:06 +0000 UTCdethkruzer
2016-02-22 20:24:40 +0000 UTC