XaiJu
X3Z
X3Z

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Sci Fi Syndori 10

I have rebuilded my base again, lowering the material count per character I have.

Now it's looks like this:

Arms_Syndori\EyeBall_Syndori\EyeWater_Syndori\Eyelashes_Syndori\Face_Syndori\Fingernails_Syndori\Legs_Syndori\Mouth_Syndori\Toenails_Syndori\Torso_Syndori\Nipples_Syndori_r\Nipples_Syndori_l\Anus_A2_Syndori\Genitalia_A2_Syndori

Only 14 materials per character, and only 8 actual materials per character, since for example:  Torso_Syndori\Nipples_Syndori_r\Nipples_Syndori_l\Anus_A2_Syndori\Genitalia_A2_Syndori share only the same texture - "Syndori_Body". Before I have used NULL object to store all materials and transfer them between scenes, and assign all models(without actual materials) to this null. This was a blind method. And actually costs some time to setup scenes right, to add new models in scenes and populate this NULL with new materials with all mistakes, missed materials and repopulations, also this was returned with cost of generating scene by C4D for rendering, like in Trio there was 2 mins pre-job, before starting actual rendering job.

Now, I have decided to store all my materials only in material manager, if before it was only 8 actual materials with random names, now it became to a 14 materials with corresponding names that character have, like  Torso_Syndori, not Syndori_Body anymore, actually this is a lie, since I use vray blend material on my characters body, but well... I have 5 blend materials that combine 10 shaders inside including Syndori_Body's one. 

The good thing, that I can load my characters in C4D and they will accept all current materials with corresponding names, and will create some basic new ones if some names are missed.

I have renamed and reassigned all materials with new logic to three main characters and their current corresponding assets: Lorelei, Ruby, Syndori. 4 hours job, but it is worth it. And have win 1 minute of pre-job time at generating and exporting my scene for rendering.

So, after all. I hope, this all will become to have a more predictable and intuitive workflow, and will be much easier to C4D to generate and export scene to Vray.


Sci Fi Syndori 10 Sci Fi Syndori 10 Sci Fi Syndori 10 Sci Fi Syndori 10 Sci Fi Syndori 10 Sci Fi Syndori 10

Comments

All changing are going into main Genesis*(Female\Male).dsf

X3Z

I think I follow with what you have said, X3Z, but basically you have changed the file names to make the work flow so much faster in placing characters into a scene, if I understand correctly? And ... "Syndori." *sigh* <3

Nenenthalia

Invasion #1 in Nov/2016. Invasion #2 was started in Dec/2016, but was no where near completed. X3Z had fallen ill during that time and was ill for two months. Upon X3Z's return, the inspiration to continue was gone and with the constant materials changes from the model of G3 to G8 during 2017, it has been very hard for X3Z to arrive to this point in recreating his main characters. I hope this helps? ^_^

Nenenthalia

Have to agree the older lighter blue looks a bit beter in my opinion.

Dianaranda

Very lovely, cant wait to see them all in action.

Dianaranda

Syndori is still my favorite of all of your girls! Never stop making more of her!

TomCat

I prefer the slightly lighter shade of blue used in the past but this is fine too. I really like the ponytail.

SCL

what was the most recent series? Was it Invasion 2 in dec 2016?

JellyMan

What do you think is weird? The colour itself or its shape? I really love Syndori's blue hair. <3

Sebastian Heiter

Nice girl and pose. Only her blue hair looks a bit weird, but matches with her boots.

Nerddesign


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