Hello people & patrons! This is a new kind of post as I've never done one like this.
Firstly, I'd like to thank the patrons I currently have since their support means a lot for me, thank you so much!
Next, I've been working on several things in the past few months which I'd like to provide an update to you all.
Custom Powerups
This patch was discontinued, it was a buggy mess that I'd like not touch again. It's a massive patch and required a lot of tim...
2021-10-09 07:16:24 +0000 UTC
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Small patch to increase/decrease the amount of wigglers that can be processed at any time by the game. As a plus, it also makes them ignore the sprite header setting, increasing its compatibility with custom sprites, No More Sprite Tile Limits and SA-1 Pack's MaxTile.
Download: GitHub
2021-04-30 03:33:43 +0000 UTC
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This is an early version of my attempt to build spritesets dynamically. No more building ExGFX and using disassemblies to have a diverse cast of sprites on a level.
One of the current downsides is that you might need to learn ASM to use custom resources with this. I'll be sure include some docs about how to use the system, but learning ASM will be on your side.
I'm aiming to release this in my GitHub at some point, this is just a video preview :)
2021-01-09 02:54:06 +0000 UTC
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A release which is fully stable and adds a lot of things. This is going to be the last one in a long time, I have other things on my to do list and I wanted to get this out as soon as possible.
Download: https://github.com/TheLX5/VWF-Cutscene-Tool/releases/latest
2020-09-20 03:10:51 +0000 UTC
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New version of the Asar syntax highlighter is out! This time it comes with a bunch of new scopes and some QoL improvements.
GitHub: https://github.com/TheLX5/AsarSyntaxHighlight-VSCode/releases/tag/v0.0.2
2020-09-10 15:40:07 +0000 UTC
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Romi's tool was updated to work with newer tools and patches, it now works with:
- Lunar Magic 3.00
- SA-1 Pack
- PIXI
- AddMusicK
It also no longer requires ActivePerl to convert texts, it now uses Python 3.
GitHub Repo: https://github.com/TheLX5/VWF-Cutscene-Tool
2020-09-08 20:17:11 +0000 UTC
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Just what the title says, I've released a syntax highlighter for VSCode which is trying to be superior to the alternatives in the extension marketplace which have a bunch of errors when it comes to parse the text in the files.
GitHub Repo: https://github.com/TheLX5/AsarSyntaxHighlight-VSCode
2020-09-06 18:49:10 +0000 UTC
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YES. A new version of OBJ Viewer has been released!
This version now has previews for CGX and COL files and a neat file explorer to not keep using the File menu, making the whole process of matching files much faster.
GitHub Repo: https://github.com/TheLX5/OBJ-Viewer
2020-08-04 01:24:52 +0000 UTC
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Finally a BIG update! This time the tool can play sequences embedded into the files and has better performance overall.
It also requires Pillow to work now, due to it working with images.
The tool also supports exporting OBJ files compatible with SCad.
GitHub repo: https://github.com/TheLX5/OBJ-Viewer
2020-08-02 02:07:10 +0000 UTC
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Quick and powerful update to the tool. It adds a bunch of new controls and makes the script a whole lot smaller.
Same as the previous release, download the script, read the GitHub repo and you will be good to go.
GitHub repo: https://github.com/TheLX5/OBJ-Viewer
2020-07-26 19:19:23 +0000 UTC
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OBJ Viewer is a Python script that lets you open OBJ data if the necessary files are provided.
It requires Python 3 and Ttk (if you have a recent version of Python 3 you should be fine)
Just download the .py file from the GitHub repo, read the repo's readme and you will be good to go!
GitHub repo: https://github.com/TheLX5/OBJ-Viewer
2020-07-26 01:46:07 +0000 UTC
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A P-Balloon powerup inspired by Super Mario Maker 2's variant in its Super Mario World style. It recreates the controls and behavior of the SMM2's one and it's contained in a single sprite.
DOWNLOAD: https://github.com/TheLX5/SMW-Sprites/raw/master/P-Balloon/release/p_balloon_v1.1.zip
Visit my C3 thread here:
2020-07-04 15:04:01 +0000 UTC
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HOW TO INSTALL: CLICK HERE
DOWNLOAD: CLICK HERE
Coming up with a bunch of improvements over how some powerups works. More coming at a later date.
Notable changes:
- QoL improvements to existing...
2020-07-01 18:49:15 +0000 UTC
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HOW TO INSTALL: CLICK HERE
DOWNLOAD: CLICK HERE
Coming up with a quick fix for random and/or stiff controls when flying with a winged Yoshi.
Notable changes:
- Bug fix
This needs to be applied to a
2020-04-24 13:09:44 +0000 UTC
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HOW TO INSTALL: CLICK HERE
DOWNLOAD: CLICK HERE
Somewhat alive. Collaborative effort is amazing.
Notable changes:
- Added 2020-04-16 13:24:30 +0000 UTC
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I've decided to release this thing to the general public as I don't think I'm gonna use it at all.
There are some important notes about this by the way!
- This resource requires a LOT of processing in order to work fine. You may encounter lag if you place too many sprites on screen on non SA-1 enhanced ROMs.
- snes9x 1.60 fails to draw the diagonal metal beams on SA-1 enhanced ROMs. Please use a more accurate emulator. More info: 2020-04-12 03:47:30 +0000 UTC
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I have gone somewhat silent over there, which isn't the best for this kind of page. But I have been somewhat busy fixing some stuff in the Custom Powerups patch, which is coming along really nicely so far. The update is almost ready to be released, it only needs a little bit more of testing.
For now, be sure to check out the embedded video, which showcases a small fix of a bug that has been around for a long t...
2020-04-11 12:41:56 +0000 UTC
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Cosmic Clones are my C3 Winter 2020 release, completely built from scratch in the past 2 weeks or so.
They follow the same path as the player and can hurt or even kill the player upon contact. The clones aren't restricted to use the same graphics as Mario either, they can use any graphics you want.
There are several options included in the asm file, be sure to read it!
Download: 2020-01-06 13:29:25 +0000 UTC
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I've reworked a spriteset system I made last summer, but this time it's much better. With this I can:
- Automatically fill my SP3 and SP4 areas with sprite GFX
- Not worry about mixing sprite GFX and compatibility between sprites.
- Load sprite GFX midlevel
- Avoid wasting unnecesary space and time building compatible sprite GFX files
I still need to fix each sprite I'll be using, but I already have a routine which is going to make the whole process infinitely more bearab...
2019-10-21 00:18:09 +0000 UTC
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Made public the source code of the initial (and only) release of this SMW mod I made some years ago.
Feel free to take a look at the GitHub repo: https://github.com/TheLX5/Cappy
2019-10-13 23:29:08 +0000 UTC
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The latest version of Custom Powerups is here!
While it doesn't add a lot, it enhances compatibility with some useful resources that needs to run code during NMI.
Download: https://github.com/TheLX5/Powerups/releases/tag/v3.3.4
2019-10-13 00:51:12 +0000 UTC
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