I decided to group these three animations because they are all variations on the same theme, an abrupt movement for escaping or reaching something.
They all follow the same pattern, a very short or non-existent preparation (especially for player characters) a loop for the duration of the action and a recovery animation, usually with an overshoot.
Here's some other tutorials that I made that can help with this theme:
Pedro Medeiros
2018-01-29 15:58:40 +0000 UTCDavid Hayes
2018-01-23 21:26:16 +0000 UTCJAGormley
2018-01-23 20:48:23 +0000 UTCDavid Hayes
2018-01-23 19:18:38 +0000 UTCSara Quinn
2018-01-23 18:52:27 +0000 UTC