XaiJu
Nei Nalen
Nei Nalen

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Update 3 feedback - level system?

Hi, second survey about the new gameplay is about the new level system.
Previous levels are now split into more parts, and you can keep exp between runs for meta-progression.
The objective is to feel your character grow in the long run rather than in the short term, and you can come back in the maze and demolish monsters that gave you trouble before, thus seeing your progress.

(note that some of the later card and trait upgrades are not balanced with this version in mind, as you are supposed to reach higher levels with other stages in the future but are still present just in case)

Comments

I like the lvling system, but i think there are more possibilities to use it. Atm all you lvl does is increase your passive effect andit acts as a unlock requirement for card upgrades. Maybe have some cards the directly look at your lvl to determine their effects.

Illanya

I'm indeed thinking about a setting for pacing instead of difficulty. It would be quicker to implement and would probably benefit everyone to go at their own pace.

Nei Nalen

I like it that way. Maybe you add an option in the menu, where we can change how fast we want to make exp?

hoped1988


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