XaiJu
Nei Nalen
Nei Nalen

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Some more info

Hi everyone!

I am working hard to complete the update on time. I should be able to finish gameplay and graphical elements this week as well as most of the balancing, while I can spend the next on mobile display, polishing animations, bug correction, maybe some quality of life.
Because of that, I wanted to release it around the end of next week. That said, I also said I wanted to add story/mirror interactions, and I don't think I will be able to finish them on time. I don't really want to push the date further because of how long you waited already, but at the same time, now is probably the time to add such elements if people are going to reboot their saves anyway. So I'm not really sure...

I also want to remind everyone that this is a gameplay-based update. No further growth stages, no new characters. That said, the gameplay is going to be shaken up quite a bit.
Not everything is perfect, but I can say I'm happy with how this is going. I will feel more confident working on new updates down the line knowing that I've got a solid core that is ready to be expanded on. I have many ideas of things to add, but I could only do so much at once.

I am probably going to push the update separately from the main website, with both update 2 and update 3 being up at the same time, with update 3 locked for elite subscribers and update 2 with Beryl becoming public. I usually don't like to do this, and this is exceptional, because of the shift in core gameplay.

On another note, I intend to initially release the update with one difficulty setting. The new system should be less punitive and allow for progress even on failure, and allow for more flexibility. I am going to monitor the situation closely and react quickly if I witness balance or frustration issues.

Comments

Card art upgrading alongside the effect is part of the update! Not for all cards and upgrades, but should follow the growth still. I wanted to add more scenes and interactions for the current growth stages, because now was the time where people were going to reset their saves, but I won't have time to finish that apart from a few renders. Such interactions are probably going to be replacing growth scenes in the future, but be more frequent and varied. I have a more expansive system in mind, but I'm gonna give myself the time to properly work on it, with this update being gameplay focused. That and new growth stages are probably going to be the next focus after release.

Nei Nalen

I am looking forward to the new update and i think with all the new gameplay additions, there will be plenty to explor until the next update. Two Questions about the Art: You already said there are no new growth stages cosming and the exsisting 3 will be splitt across 6 levels. Are there any new scenes or Artwork for the new levels or is there even a plan to have a scene for every level gowing forward? Also, you mentioned changing card Art in one of the Posts. Is this part of the next Upadte, or something for the future?

Hupfer3

I look forward on how this game continues to develop, excited to test the new stuff out!

The Dark Redeemer


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