XaiJu
Nei Nalen
Nei Nalen

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Rambling about upgrades and shit

Small introspection talk into the making the game. Nothing major, only read if you're curious.
Let's talk upgrades.

A big part of what should be a growth game for me is that feeling of getting more powerful as you grow, both in visuals and in gameplay. Until now, that was done in two ways, both related to leveling up. Firstly, your character's passive would get stronger, making your overall deck better, and its appearance would evolve. Secondly, you would get access to new, more powerful cards, and they would also depict your new character's growth in action.

While it worked as a way to get stronger, there are some issues.

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With Update 3, and progression being split into smaller increments, and meta-progression, the level system just didn't made sense for cards anymore. I also wanted to be able to reuse cards, so that there is more diversity.

That's all good, but we lose the feeling of growth. Not only cards don't scale well with higher levels, but the visual wouldn't match either. They would need to match your growth, to upgrade.


I thought quite a bit about how I wanted to implement card upgrades. Linking the card upgrade to the character growth is great for visuals, but would fall into the same pitfall of needing to level up to get all bonuses: passive upgrade and card upgrades.

Because of that, visual and effect improve independantly:

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When making images for cards, I always scale them down and mixes the image with other ones to check if it's easily recognizable. Because the player needs to spot their cards easily, even if most of them are depicting the same character, with a similar color palette.

I know how important it is to keep the art and effect coherent, so that you can just see the image and know what the card does, but it seemed like the best call to me. To compensate for that, I try to keep the composition mostly similar so you can still easily recognize the card as its art upgrades.

Card upgrades are taking a long time to make, and I need so many images, but fortunately I have technology on my side to help with the process.

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Hopefully it all sounds good to you. I'm going back and forth on a lot of things during the development of this update, but I feel like I'm getting something coherent. Feel free to tell me what you think.

Rambling about upgrades and shit

Comments

Although levels work a bit differently now, I still haven't started working on new growth stages. I have stuff to finish before that, but I'll try to find time for it.

Nei Nalen

Upgrading the cards is awesome! On the current Update we can play, it fells like, after you reached level 3 it doesn't matter what cards you used before, you are forced to use as many level 3 cards as possible to have it easier and without "Inner Demon" you will loose anyway! But with upgrading the cards now, it is possible to play like i want to play. ^^ Will we see "level 4" with this new update?

hoped1988

I am really excited to see the implementation of meta progression and seeing the that there is going to be changes to how cards scale into the late game. Will there be any of the new card art shown before releases?

x

Hey, thanks! - Not sure what I can add about the art evolution that I haven't said in the initial post. It is currently not tied to the effect but to the character level, evolving as your character's appearance changes, distinctly from the effect upgrading. This is not necessarily final, but I'm gathering feedback. - I had a 2 month break from development, and I froze subscription payments as well during that time. Unfortunate timing as this update takes longer to develop than most. It should be exceptional still. It should release during the second half of next month. - Yes, I've added such a button. Sorry for the trouble.

Nei Nalen

I can only admire the effort put into offering this kind of thing (although we can't test the update yet). I just have one question about the progressive nature of the base cards: will the artwork on the card evolve along with the effect itself when the update is released? Also, do you have any idea when the update will be released? I haven't started a game for two months now to be "ready" for the new version. And last question: is it possible to add a confirmation message when clicking the "delete save" button? When playing on mobile, I sometimes had this problem by navigating through the menus too quickly, and by the time I realize it, it's already too late. Haha. In any case, I can't wait for the release.

Corrompu


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