This is a shortened version of the paid report but we hope you enjoy it nevertheless!
âš ï¸You can find the full version of this report with way more content here:
Bear:
I did a bit of work to clean up our interaction system.
Interactions only happen on keydown now.
That means that this whole problem of it activating once per frame as long as the button is held is systematically solved now.
If you call Interaction Finished immediately now, it will let you spam E with 0 cooldown, but it will work as expected (see the middle door in the video)
If you don't call Interaction Finished ever, the interactable will be a one-time-use.
If you call Interaction Finished after a delay, the interactable will become re-enabled when you call it.


PMPerfect:
Hello there, Lovely gamers!
A lot of progress was made from the last update.
We had 3 internal playtest by different members of Anduo team and it resulted in huge amount of tweaks and fixes, here are some of it:
-Collision work across all areas - with the help from the team we manage to find a lot of places you could be stuck before.
-Tweaked the amount and location of pickable items
-Changes in combat areas to improve the combat experience
-Bear did his magic on doors and we now have universal standards for future doors
-Tweaked area on some dark areas
-Tunnel into goblin game is now a lot more smooth to traverse thanks to slight rework and additional colliders(you could bump into smaller rocks before)
- The temple in Vista moment is now rotated for a better view as soon as you open the door.
- and a bunch of smaller changes

Also we started on properly dress are near Gateston and even a little bit inside:
-Remodel the plaza fountain with new textures.
-Bridge to Gateston changed drastically, it was weak place before with just strait plane, now it is a lot more pleasant, but we still have something in mind to level up it more 🙂


sokr
2025-11-28 15:38:56 +0000 UTC