Greetings. It's me.
This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.
I (almost) finished the blessing/curse system and have been testing it with the barebones day-night cycle I continued developing. I also designed some of the curses and blessings that alter Aster's behavior in Town - actions like initiating training sessions with Mentor and part-time work shifts at NPCs (placeholders for now). I made a few small visual and QoL improvements and started on the battle stat and blessings/curses screens, along with a couple of animations for the dialogue window - Mentor will appear there (gif attached).
Next week I'll keep working on these features. I'm also trying something relatively new for me - particle systems. Guess why exactly!
That's all for today. Thank you for your support. Until next time!
MISTER LOL
2025-09-12 16:30:35 +0000 UTCNoel
2025-09-09 15:11:03 +0000 UTCCon
2025-09-09 06:00:14 +0000 UTCJanis
2025-09-08 23:10:35 +0000 UTCthe dawg
2025-09-08 21:36:04 +0000 UTC