Greetings. It's me.
This week, I've been working on new enemies (+ their stats and skills), the camping mechanic, and the skill trees (yes, again)
For next week, my goal is to finally show you how these skill trees look in-game - or at least some early versions that feel like they belong in the next build. I'll also keep expanding them and implementing their respective unique passives and stat bonuses.
On the camping mechanic side, I'm still deciding what will tempt players (other than, you know...) to leave Aster alone with Mentor in a tent. Right now, I'm leaning toward giving two clear options: one "safe" and predictable, and another that's high risk, high reward. For example - going solo to a nearby dungeon merchant to buy ingredients for flask refills, or simply staying together to restore a small amount of HP and SP. If you have a better idea, let me know!
There's also something that should make sense but currently doesn't. Since version 1.2, many players have pointed out that there's little reason to split the party or explore in low light apart from corrupting Aster - and they're right. That's something I'm thinking about and plan to address soon.
That's all for today. Thank you for your support. Until next time!
MISTER LOL
2025-08-16 20:38:23 +0000 UTCLuciano Rodríguez
2025-08-16 17:02:47 +0000 UTCJanis
2025-08-11 18:47:26 +0000 UTCRandim007
2025-08-11 04:14:31 +0000 UTCJanis
2025-08-11 03:53:59 +0000 UTC