XaiJu
MajesticBlueFalcon
MajesticBlueFalcon

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State of the Game - Jan 2023

Oh yeah, definitely almost published this with 2022 on it.

This comes a little later than normal for a state of the game, and for good reason. The last week was a little stressful with thankfully what turned out to be minor setback. Late last year I was able to build a windows machine, which with all the plugins allowed me to debug the game faster in development (MacOS RPGM had an issue that preventing me to run the game quickly in debug mode. Every change I made I had to deploy the entire game and test it that way.) The only downside came with a bad shutdown or power issue or something. The .rmmzproject file got corrupted, and I thought I lost the game to the last backup.

I had to take a day or two just to process it. However, I was able to recover the rest of the game, save the most recent changes. Spent the last week taking inventory and making sure I got back to where I was. Wanted to focus on recovering my progress before I got out a blog post about it.

The game is still on track, even though I lost a week or so there. There is still some final gaps on some of the main mechanics for each theme for the first act, and I'm redrawing the maps I had for Act II getting back into the remaster. One way or another, I still have some more content back in and some patches and I'll publish another version out for this weekend. If anything, so I can get to making another backup and working from there. 

I appreciate your patience everyone!


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