What I'm supposed to be doing is practicing my 2D art- that's what I had planned to do lately anyway, but as usual my brain had other ideas, I kept getting distracted with things to try on stylized blender rendering. I actually finally managed to find a way to generate outlines on fur (which was always the big sticking point, most of the traditional ways of doing outlines in 3D don't work on fur), and with a lot of manual tweaking and fiddling it's getting frustratingly close to being usable. I don't think it's quite there yet... This is a particularly good angle, but some things look pretty rough from some angles in a way I haven't been able to find a way to address yet. The fur is a bit too "visually loud" as well, but I haven't found a good looking way to tamp that down.
It's starting to hurt me how close this is getting to looking at least passable for making comics with or something, but it's just not quite there yet. Maybe if I combine this with more traditional mesh-based methods of representing fur.... ah, but now I'm just thinking out loud.
For now I'm gonna try to force myself to get back to 2D stuff, but I figured I'd show you all what I've been up to.
And if you don't care about any of that, here' s a random nekkid moira, I hope it amuses you.
Ruaidri
2024-09-13 19:50:40 +0000 UTCTh3 Sh4dy Gr3y
2024-09-13 13:25:59 +0000 UTCRusty Shackleford
2024-09-06 00:58:09 +0000 UTCRuaidri
2024-08-20 22:06:06 +0000 UTCRuaidri
2024-08-20 22:05:36 +0000 UTCRuaidri
2024-08-20 22:04:28 +0000 UTCOctopus
2024-08-20 20:51:18 +0000 UTCAudio Kreep
2024-08-20 18:36:27 +0000 UTCCats n' Cameras
2024-08-20 17:48:08 +0000 UTCUrsa Honey
2024-08-20 17:44:09 +0000 UTCRuaidri
2024-08-20 17:42:11 +0000 UTCSilver Pet
2024-08-20 17:26:01 +0000 UTCUrsa Honey
2024-08-20 17:21:26 +0000 UTCUrsa Honey
2024-08-20 17:20:21 +0000 UTC