Prisoner Transport - animation
Added 2019-06-13 16:10:12 +0000 UTCAnimation is attached! I wanted to make a quick walk-cycle to test out the mechanics of the legs on the bluejay girl, and get a feel for how she looks in motion. It was supposed to be a quick test, but then I got carried away thinking it might be fun if she was actually walking down a prison hallway, and then I had to figure out how to loop a background, and etc... got a bit out of hand.
Seeing the final render, it's got some issues I hadn't noticed in tests- the shadows are doing weird things, and while i got the floor to pretty much loop perfectly, the textures on the walls don't loop so I'll have to go back and figure that out. Also the chains are static rather than swaying around because i haven't fully figured out a good way to do that yet, but while it looks alright in the front chains, that back one looks a bit silly.
So all together I think I'll tweak some things and re-render it sometime soon (which I can reasonably do thanks to eevee, how nice :D ) but for now, take a sneak peek at an glitchy animation I whipped up based on the picture the model came from: https://www.furaffinity.net/view/17828084/
Comments
Always loved that pic, great animation!
Ormur
2019-06-14 20:35:12 +0000 UTCAbsolutely love this ^^
Evily Arts
2019-06-14 15:50:06 +0000 UTCJFC Ru! These are just getting better and better!
Axle
2019-06-13 22:40:52 +0000 UTC17/10 good sir
Furchee
2019-06-13 16:45:49 +0000 UTCOh wow this turned out really good. I'm impressed how quickly you've gotten this down. Maybe I'm biased but I think the little birdie could use some chastity :3
Carbine Cat
2019-06-13 16:38:26 +0000 UTCThanks! Yeah, I'm gonna mess with the chain some more when I go to do the re-render. I thought maybe I could be lil' lazy and fake it reasonably well, this wasn't meant to be a super polished project after all, but on a chain that long it just doesn't hide well. I'll see what I can do!
Ruaidri
2019-06-13 16:29:07 +0000 UTCThis looks incredibly good! A shame that the chains are static though. I think if you'd figure out a good way to physically simulate them it wouldn't just be a nice detail, it could allow completely new concepts. Your animation quality is great, your model is great and I can't await to see what you'll come up with in the future! ^^
JackTheFoxOtter
2019-06-13 16:17:15 +0000 UTC