XaiJu
MrZGames
MrZGames

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2026 and January objectives!

Hey friends!



Happy new year!
I hope you are having a wonderful start of the year. I took some days off to rest, and I’m really feeling ready to start working again! 

I do have some reorganizing to do, so I’m not exactly sure what I will be able to get done this month, since one of the things I want to do could take much more time than intended. 

But first, the game is still in phase 1, as some of the medium features (cause I already added all the big ones) are still to be added. This year development will be divided in two parts: The first half, I will try to focus on adding the features I want to have in the game, and the second one (hopefully by the 2 year mark, at july) I will focus to solely work on improving the quality (and still adding content, just not big features).

Features I want to add this year:

I would also like to add a map system, but so far I have no idea how to make one that actually works. And last but not least, this year I want to expand massively the amount of dialogues in the game, so the roleplaying game  is a bit more roleplaying…Game!

That’s the wishlist for this year, I hope you like it. The wishlist for expanding and improving other features is too long to post here lol.

So let’s go with the objectives for this month:

Update combat menus for better gamepad usage
I decided to make a rather drastic change to the menus in the game. Right now we have two menus (we have more, but this is the ones that matter for this case), each with 8 buttons, +1 to cancel. So operating the menu via hotkeys requires 9 buttons. I feel like this is too much. I originally went for 8 because it is the total of possible targets, so I will always have that as the absolute maximum input at any time (5 enemies + 3 allies). But I decided to change it to 6+1 inputs maximum (so 6 + the return option).

This means that you will lose 2 slots for both standing and grappled abilities. However, I will add a new category (which I’m still not sure how to name) that will be the “enter grapple” abilities. So this new category and slot in the ui will only be used for that. In the end you will have:

I guess for most players the end result will be almost the same for standing combat, while only losing the two slots for grappled abilities, but this will make using the gamepad much more comfortable (and also using hotkeys more comfortable as well). I think this will be for the best in the long run, even if it is a lot of work to remake this. At the end of the day, I aim to have menu interactions in the style of persona/exp-33. 

If this goes smoothly, I would like to add Dirty talk or start with full body bondage this month, but it all depends on how much time I have spent on this. 

Two trinkets

Starting this month’s update, players (only players, enemies and companions can only still use one!) will be able to equip two trinkets. I felt like only one trinket was very limiting and I wanted players to be able to have even more options to make their own builds! I will probably add some more low level trinkets.

New content

As usual I will be adding a new stage, with three new minions, and three new elites,five or six new items, and four new abilities, I will also add at least two new sex positions and a threesome!

Bug fixes

As usual, I will try to fix everything that was reported, and every other bug that I can find. This month I’ve seen issues with loading buffs with high stacks, and also with the master collars (the submission one, specifically), among other things. 

And that’s a super small version of what it is to come this month. 

Have a wonderful year friends!

Cheers!

Comments

Can we add skills and debuffs specifically designed for futanari?

黄 炎

Get yourself a real pc instead of OEM garbage.

candesco

Excited for these updates and hoping to get Intiface Central and Lovense working with this game eventually

Gerald Lefewitz

My HP Envy cant handle the new graphics so im gonna have to unsub. Good luck in all your updates! I hope to be back soon

Wes

With map, do you mean that you're unsure how you want to code it, or how you want it to work? I think for working something as simple as individual map per location that gets uncovered as you go is enough.

Egypt Elton

Nice, finally hogtie!!! A big steps!

Victor

Yay! I've been eagerly waiting for the full body bondage to arrive. Are there plans to make a full body mummification option either with tape or rope?

Steve

Happy New Year! The plan sounds awesome and I'm glad you took a good rest (many game developers don't and end up burnt out or rewriting everything over and over because they can't think). The new threesome animation (much needed to add variety) and the "Horse bench" sound particularly good right now as does the map (I keep getting lost and haven't found a fair few of the areas others have). I did notice some of the abilities are quite damaging to our own characters if we're not built specifically for them yet the companions seem to be able to use them with no issues (except once when I didn't notice one of the boss npc's was ragging on one companion more than any other and they got defeat locked for ages, Oops). Live and learn i guess, that's half the fun.

RogueWraith909


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