XaiJu
MrZGames
MrZGames

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[Research] Of gameplay and punishment!

Hey friends

I hope you are having a wonderful day. 

Today I come with a bunch of questions and things that I would like your input on. 

There is something that I have been circling around for a while, and thanks to some players, over the last weeks I have been giving it a new go. This is basically the concept of gameplay freedom vs punishment.

As much as I like bondage, and I want to have my character running around, with their arms bound kicking ass (literally kicking), if the character can act totally free even while bound it kinda loses the whole purpose/danger of being tied up.

So for this I found some possible solutions:

I plan to add some talents that may allow characters to do certain actions in some cases, but I have some questions, which of these would you prefer:

1 - Leave everything as is, no bondage casting or similar. (maximum punishment)

2 - Add talents that allow casting while your arms are tied but your legs are not. So you can cast as long as you are not fully bound, or in heavy bondage.

3 - Add talents that allow casting while your arms are tied or bound, as long as you are not weakened. (maximum gameplay)

In this particular case I’m talking about bondage casting, but could also be used for kicking as well. (not using weapons tho)

I want to preserve the level of punishment for having these restraints, and even more for cases where you are weakened and/or defeated, so finding a solution for this is not easy.

This is something that, after being decided, I will also apply to future projects.

Another thing that has been going around my head is the whole thing about lewd crests.

I didn’t knew much about it, but I been reading a bit, and got some interesting feedback from players that made me want to go deeper. I don’t know how much I would be able to add in this game without breaking the balance of things, and to be honest the game already has a lot of different features and things going on, but stuff not used for this project will be used for future ones.

Would you be interested in having lewd crests like:

1 - I like it as it is currently, no more complexity is needed

2 - I would be okay with lewd crests being added as a side-quest or a curse, requiring completing some objective to be removed (and having a bigger effect)

3 - I would be okay with lewd crests being part of deals that we can take willingly, but that last very long and cannot be removed early.

Another question I have is about costumes.

Would you like it if there were some small events, quests or scenarios where the characters are required to wear a specific outfit. An example of this is working as a maid and having to wear a maid outfit, or working on a bar and having to use a bunny outfit, or even having an infiltration mission requiring you to wear a stealth black catsuit.

These are all hypothetical questions, I do not have plans to add this for now, but it may open some possibilities for the future, only if players are okay with this.

Of course these outfits are temporary, similar to how the current humiliating outfits work.

1- I would rather not have my outfit replaced by something else, even if for a minute.

2 - I would love to have to wear outfits for special jobs or scenarios.

And lastly, on a general note, when in a captured or punished scenario, would you rather

1 - Focus on the punishment, even if it removes gameplay agency for a bit

2 - Focus on gameplay, even at the cost of making the punishment less severe (or easier to escape)

I got 90% of the things needed to do the unity upgrade, so I’m just preparing for the big task. Have a great week friends!

And if you have ideas around these things, feel free to tell me!

Cheers!

Comments

can I leave a few voting options blank indicating I'd be cool with either decision? (Specifically referring to the outfits.)

Frankie Tanky

With the special jobs, may I suggest a possibility where the mobs can grapple the player as they try to do their job similar to Karryn Prison by chance?

Crendoff


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