XaiJu
MrZGames
MrZGames

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What is coming next month...

Hey friends!

I hope you are having a wonderful day.

Today I come with some news, and basically tell you what I've been doing over the last months…

You may remember that I have been talking a lot about R&D, as in research and development.

I figured that I usually just do stuff, which has led me a lot of times to have to remake parts of systems to add new things, so in light of that, taking development time into researching and planning things before going into “make stuff” mode turned out to be a great idea.

Over the past months I have been working on improving the graphics. Something that I thought wasn’t possible, but I have seen other Unity games with great graphics, so after a thorough investigation I found out some things I could do. 

This is the result I’m aiming for.

I managed to make this in a different unity project after a lot of trial and error and testing of new systems. Making this however took a lot of time, because I had to commission several new shaders, and test a bunch of lighting possibilities, among many other things. 

So this is what is coming for the next update. Which is going to be a huge, HUGE ordeal. I originally intended to  do this update for end of the year, but, because for the last update I wanted to make the demo with the fix to the unity security issue, I had to update the unity project version form 2021.3.12 to 2021.3.45, and because of that  the dialogue editor got completely fucked up.

I’m saying that doing something as simple as connecting two dialogues (to fix the High bunny dialogue issue) took over a minute, something that previously would take 2 seconds. In the current state the dialogue editor is unusable, which blocks me from a bunch of interactions: new boss dialogue, question completion dialogue, personal dialogues progression, etc. So I figured, if I have to update unity again I will update to unity 6, which is where the R&D project is at.

This could either be done in 4 days if everything goes smoothly, or it could be a disaster and take a lot more… I know at least three of the tools I’m using are not supported in Unity 6 (however one of those would no longer be needed), I will have to convert roughly 10000 materials (granted most of them will be converted via script, but I will still  have to manually adjust a lot, specially those that use non-standard shader). And I will have to completely rebuild the lighting system.

At the end of the day, it will look better, and maybe it will even run better, both because of unity 6 optimizations, but also because I will be able to move to baked lights using the adaptive lighting probes. The only concern so far in this area is that build size may increase.  

There is a lot to test, and I’m both incredibly anxious and wanting to make it, but also terrified, because this is going to be a lot of work, with a lot of potential break points. 

So, yeah, I just wanted to show this, and tell you that next month’s update may come a bit later than usual if things don’t go as planned. As much as I wanted to focus on full body bondage, I have to get this done before…

But before that I'll take a few days off, so I can come back with as much mental energy as possible to withstand all the bullshit that will definitely happen when upgrading from Unity 2021 to Unity 6…

I hope you guys and gals are as excited as I am with this!

Have a great week!

Comments

Looks awesome, good things to those who wait. Get your brain back in the space you need it before doing anything and we'll see it when it's ready.

RogueWraith909

Take it easy & take your time, nothing good or great is going to come from bashing ones head against the wall repeatedly. Plus folks can use Reshade to mess with how the game looks for the time being if they're so inclined. As far as Build size goes, Mediafire or gofile might be options to start considering if it gets too much larger.

Criss Cyanide

Quality takes time onless ur want to print games like Garrison Ford

Empress III


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