XaiJu
MrZGames
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[Research] Dire enemies and some adjustments!

Hey friends!

I hope you are having a wonderful day!

Today I come with some questionsI have, for a research poll!

Since this month’s update didn’t have any serious issues, I could take a bit more time to focus on other things, so this is why I haven’t made an “F” version this month. All issues will be fixed for the next update.

After having fought the dire enemies, what is your experience? Did you enjoy the dire enemies? (not only in concept, but also when fighting them). 

The three options here are very simple and don’t need explanation:

You can also tell me why you disliked them, or even give some other ideas about future dire enemy concepts. So far, dire enemies will either: put restraints, weaken you, arouse, charm or poison you, based on the area. 

On another topic, the sensual betrayal ability, used by enemies to seduce your companions into having sex with you is an ability that isn’t affected by the action mode. This is just a systems-interaction, since the ability isn’t targeting you directly, you don’t see the option to avoid it with the action-mode system. 

Would you prefer:

And lastly, on the topic of enemies escaping from sex positions. This is strictly speaking about the mechanic of filling the escape bar to leave the sex interaction, not of leaving after cumming or other similar effects. In general most enemies shouldn’t  use it much unless in specific scenarios (such as being dominated and not being submissive)

Would your prefer:

This last one is mostly for future projects, rather than for YC, since YC has very few limitations when coming to this, but I’m just throwing ideas against the wall and this came to mind.

And that is all for today!

Over the next weeks I will make a post talking about the high upkeep this project already has (as in all the things I have to do each month before even trying to fix or add new things), and why this made me decide to not add area specific maps for now. 

As usual, I wanna thank all of you who support us and make it possible to make our games. Thank you!

Have a wonderful day!

I'll be back soon with the new things coming next month!

cheers!

Comments

I like this [ I love the dire enemies, we need more of these per area! ] and if you win you can add them to your party

Hazard S Pop

Can I make a suggestion? I want to be able to stack multiple restraints of the same type, such as vibrators, hand restraints, or leg restraints?

黄 炎

i am sorry but i realy need some help, where can i find the bunny fortress, i scoured all of cental plaines and the area befor but i just cant find it.

Unknown

"I would like if enemies cannot use escape, but instead will always do a reversal when filling the bar." This is not a bad suggestion, I rather like it actually, however if possible, make it a toggle setting in the enemy behavior settings.

Landura

Would definitely like to see some enemies be more inclined to utilize Reversals. Maybe to get into better conditions for their advantages or maybe just to make the SnuSnu battling feel more natural. No one really only stays in 1 position until the finish line right? Wouldn't mind in the future having an option that keeps SnuSnu Poses to stay within the slower speeds as well. Sorry for the lame self-censoring, just trying to cover my own butt as a Canadian so I don't get 10 to life in Prison (this statement alone could retroactively get me locked up if certain bills pass)

Criss Cyanide

For the Dire enemies, a scaling function would be nice, 1st area 1-2, 2nd floor 2-3, 3rd floor 3-4.....

Internetbaron


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