XaiJu
MrZGames
MrZGames

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Kinky Fight Club 2 Update 0.3.2!

Hey friends!

I hope you are having a wonderful day.
First of all, sorry for the late date, I got stuck with a bug for almost a week. It is fixed now, and I think all the reported stuff has been fixed, so yeah, new update is up!

Let’s go over all the new stuff!

Passive skills

I added the whole passive skills system, with 60 passives!

These will allow you to customize your characters to the maximum, having passives that complement your abilities and attributes and the playstyle you choose!

Having trouble dealing with restraints? There is a passive for that!

Hating when opponents heal up? There is a passive for that!

Wanting to put restraints but you don’t want to use an ability? There is a passive for that!

And yeah I can write like 10 more of these, but you get the idea.

I hope you enjoy customizing your characters playstyle as much as I do!

Random sex type positions!

This player-requested feature is back!

I added 11 “new” sex positions: The Random [type] of position, where it will just select one from the positions available. In the case of ”Orals” and “Others” I added them with the perform and command variants.

These are not positions per se, they just pick a random position from the select type. So for example one of those is “Random missionary” so if you use it, it will randomly select from any of the missionary positions.

New sex positions

Two new sex positions were added to the game:

Dominant missionary and Deep doggystyle!

New character

Our returning friendly bro is returning! Tyrone “Big T” is back!

He includes all the new positions!

Stage 1!

I completed the background of Stage 1, and soon I will add more stages!

New Sound effects

I worked with a professional adult sound designer and I added 88 new sex sound effects, replacing all the previous sound effects. Now the SFX played not only varies based on the type of position but also on the intensity and speed!

Small Quality of life improvements

I added a bunch of small quality of life improvements like:

Bugfixes

I fixed a lot of bugs this time, some bugs that escaped from previous bugfix sessions, and some new added with the new passives. I fixed a lot of stuff, the full list is on the changelog below.

And that’s all for this month’s update!

I know I said I would add some minor features like custom victory poses, but I didn’t manage to get them in time. I apologize for that. I think this is the first time that I overpromise lol. They will be on the game for the next update for sure.

The bug fixes this month took me more time than I anticipated, but I’m glad I managed to get all done in -sort of- time, so thank you for your patience!

As always I wanna thank all of you who support the development of the game. You are the reason why we can do what we love! Thank you!


Edit: Updated to 0.3.2F!

(Updated Changelog below)


Here are the links for the new update!

Have a great weekend friends!

Cheers!

Changelog below!



Kinky Fight Club 0.3.2f

Kinky Fight Club 0.3.2

Comments

So some quick testing on the Burning Out and Adaptive Tactics: In one cum matches it's a fair gamble for the Adaptive Tactics on whether or not they can hold out long enough but in 3 cum matches you can almost always delay the first one long enough to move past the neutral point and be in total control the rest of the time. Maybe like Swift Learner in KyFC1 give these a longer decay/build time for 3 cum mode? Also, can stats go NEGATIVE in the code? Like if a character has a 1 in a stats with Adaptive Tactics do they start at -4 or is 1 a hard floor?

Ancient Hydra

Any ETA on realtime combat? i prefer that.

Regulus


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