Dungeon Coup Roadmap
Added 2020-10-27 13:23:39 +0000 UTCHello everyone!
I hope you are having a wonderful day!

I'm still alive, having been present much in discord cause im taking some small vacations. And being honest it feels good to not have anything to do once in a while, however a part of me is happily waiting for me to get back to work.
Today i wanna share the general RoadMap for Dungeon Coup
Keep in mind, this may suffer adjustments over time, mostly because of player feedback.
Upcoming Features to Dungeon Coup
Version 0.2
- Improve Energy Regeneration
- Improve the Femboy Toggle ( smaller dick, bigger butt!)
- Fix camera bugs and any other reported bug.
- Attempt to fix AI navigation
- Add Floor 2.
- Add Traps and/or Chests.
Version 0.3
- Fix any bug reported
- Add Traps and/or Chests (whatever was missing). + variety of buffs and debuffs.
- Add Floor 3.
- Add Player Character Customization.
- Add Neko mode.
- Add a new type of arm bindings (front cuffs).
Version 0.4
- Fix any bug reported
- Add Floor 4
- Add Sprint/Roll mechanic*
- Add more Traps/effects
- Add one Player-selected Feature.
- Add a new type of arm bindings (Shibari rope)
Version 0.5
- BugFixes
- Add Floor 5
- Based on feedback add different types of bindings ( gags, blindfolds, etc)
- Add a new type of arm bindings (Armbinder)
- Add one Player-selected Feature.
- Add more variety on buffs, debuffs and Traps.
Version 0.6+
- To be announced, based on feedback :D
- Add the possibility for a Custom-enemies floor.
*May be added sooner based on the overall development process and time we can allocate to the project.
So that's the basic that is planned, of course it will be modifed based on player feedback, afterall this game is made for you! So if there is anything you would like to see (that fits in the game of course) feel free to suggest it and vote on the polls!
Regarding the other games:
Kinky Fight Club will get an update this saturday to fix the reported bugs. And around mid november another small update to add 2 new moves and some new clothing!
Project Nexus is still in development of the most basic aspects, i don't wanna say there will be a demo soon, cause im still not sure when, hopefully i can prepare a tech demo for november's third week.
And that's all i got for today!
As always im super thankful for all of you who support the projects. These games wouldn't be possible withouth your support, thank you! Right now the team is slowly growing and our games will get way better in the future!
And if you have any kind of feedback, suggestion, critics or bug reports we are always happy to receive them on the Discord channel, so i can fix them as soon as possible!
I hope you guys and gals like what is coming to Dungeon Coup, and chose tu keep supporting us!
Stay safe, have fun, and enjoy the games!
Cheers!
Comments
Not for now, it requires a lot of time to animate those, hopefully once the team is bigger we can add those!
Mr Zed
2020-10-29 10:55:31 +0000 UTCThanks! It is a feature planned for the future (for 0.6 ) because for you to be able to customize enemies, there are some other systems that have to stable before that. Originally the idea is mostly to just escape, but the ability to kick/shove your opponents may be added in the future is there is enough demand for it!
Mr Zed
2020-10-28 12:36:30 +0000 UTCI would love to see an option to create your own enemy and their move set like in Kinky Fight Club. In some ways, I wish this game was kind of a brawler. You could fight to some degree, and when you get beat up so much, it could lead to the current moves. Overall, it does have it's bugs, but with the options that you add, it what makes the game great and other developers could learn from your freedom to choose.
Rocksteady
2020-10-28 00:39:20 +0000 UTCI was just wondering if it was planned to add some 2v1, 3v1, etc in Dungeon Coup?
Mr.Frank
2020-10-27 18:25:31 +0000 UTC