XaiJu
SilverEarsEntertainment
SilverEarsEntertainment

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Devlog No.052

Right now I am really quite disorganized due to some issues. I'm house sitting atm and also my pc has sprung a leak. (I didn't choose to watercool my pc, it's a hand me down) Thankfully it's a very minor one and it's all handled for the time being. I'm still able to work in spite of this, just a little less productively. In a week or so everything will be sorted out.

On the game dev side of things, the melee rework is progressing well. The actual in game code is effectively done as far as actually using it goes. I still need to adjust how it works and the damage values, etc, but overall it functions. As well the air attack no longer 'pauses' you so it flows freely with you able to full control it. I plan to:

-Lower the damage per hit slightly with the first couple hits doing less damage, then the final hit doing significantly more.
-Attacks will no longer break armor and instead just do more damage to armor. You will be able to find an upgrade which will make the third hit break armor as it used to do though. (Air attacks will not be able to instantly break armor)
-Fix up air swing animation
-Add new SFX

Currently like I said things are pretty disorganized. It's kind of like I have a lot of parts laid out, but not a lot to show that looks fully complete. With that said, I do have the new melee animation fairly done. I'll probably adjust it a bit more, especially when I finish the boob sizes that go with, but yeah.

It does need some more adjustments here and there, and I am a bit worried how it will look with the bigger booba sizes, but this is how it looks in general for the time being. I haven't yet done the air swing yet, but that will end up much easier to do since it will just be her falling sprite with a simple swing animation. (Working through the booba sizes on this first)

In addition to this animation, I put together a quick idle animation as well. Then I got a little too into it and went ahead and did all the booba sizes for it too. Which that is something I will say about making a ton of sprites. Every time I add a new one, I have to add new booba sizes to them and fit them onto Aria's sprite. For the idle animation it just took me two-three hours for all of them, but for the melee animation it's taking significantly longer since I have to go in and adjust it. Just look at the animation and tell me how you think she can make those movements with big, hulking melons? I went for her swinging 'under' her breasts during the first swing, then the second her breasts get squished to the side, and lastly it's more of a side profile shot which I am still working on. I could just steal the more 'backward' facing breasts from phoenix dash, but I don't know if that would look so good. They will probably end up being mostly side facing.

Anyway, here is her idle and a little treat of one of her other boob sizes.

I'm still debating whether I will have this just be how she stands around when you aren't pressing any buttons or if she should be stationary how she is now, then occasionally run through a choice of a few idle animations or what. At the really huge booba sizes will it look more natural for her to stand still or have a little up and down like she's ready to go?

I have done some other animation work too, but I'm not yet ready to reveal that since I'm still not 100% on it.

This is most of what I've been doing. There were some other minor adjustments to the game, but nothing worth noting.

After I finish the melee rework I'll promptly get on the NPC of the month, then come back and continue working on other things.

Comments

I'm thinking that you're probably right. I may also make this kind of ready pose be how she reacts after acting for a while, then she would settle down to standing still and have a few little idles extra too. Wouldn't take too much to do.

Mitatell

For the idle animation, I’m thinking it would be better if they were stationary with occasional animations. Personally I prefer standing still to the constant bounce for gameplay. Also having secondary animations that play after standing still for a while can add a lot of charm.

Boxi Bloon


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