Devlog No.050
Added 2025-09-04 01:02:10 +0000 UTCLast couple of weeks were slow for my productivity, but I did get ven'drothe done as shown and I'm about 60-70% of the way through Galitoray's animation. Once she's done, I'll be doing a mix of game art and working on the NPC of the month that won, a talimari spellsword. I'm going to give her more of a basic animation so that way I can get more full steam ahead into the next patch.
As far as actual work done on the game itself, not a ton, though I did go ahead and add something I'd been planning to for a while. very early in development I made Illaria's home and up until now the access to those rooms has been cut off. I've had all the necessary items added to the game that will unlock these rooms, though only a couple of them are actually IN GAME in the current patch. (Not yet available to the public) There will only be a few items needed and you don't need to get them in any order, to gain access to all the current rooms, but they'll be spread across the game and be very well hidden.
Which really these extra rooms are just small aesthetic things and give you a little more information about Illaria herself. Just a little extra for those who like hunting things down and really exploring the game, but not something you have to worry about while you're playing the game. There is no extra bonuses when you get them, just the extra rooms to have a look at.
Here's a little snip of one of the rooms:

~Illaria's library
In reality, since I made these rooms so early in development, they're kind of underdeveloped too and feel a bit empty. I tried to fix them up just a bit, but ehn, they could use more work. I'm not really that happy with them especially since they don't have any lighting to them either so no atmosphere or anything like that. And the sprite work isn't great either because I was still working on the style of the game... just overall right now they aren't that much of a reward and I'll spend some time later to spruce them up. Plus if there is interest for it, I could add a bit of access to some of Milan's home too, but for now, I don't think it's that important to the actual fun of the game so I'm not worried about it.
Really I just want to get to work on the newest stuff and start filling out the next area, making sprites for it, and also programming it. There's quite a lot of stuff to be done with this patch! While Kirizimi had a lot of places to explore, this next patch will be more of an emphasis on more mechanically interesting things. A new weapon, a new spell, a rework to wind blade, a new enemy, at least one new form (I may push back the poundcake form to next patch), and then the boss. Well, the next update will be everything before the boss, but then the boss will be immediately after that. (After a intermission area) There's just a lot to get done and I'm eager to get on it. Just need to finish making Galitoray blimp!
I have also gotten the music to the new area and the boss music too, but I am going to keep the boss music to myself until I'm actually working on her. After this devlog I'll upload the next Area's music if you'd like to listen to it. This music was done by my usual musician, but the boss music I tried another musician that I was curious about so we'll see if everyone likes that music.
Speaking of, the music for the secret boss currently in the game is a licensed track from Ovani. So is the music in Dizzy's manor just in case anyone was curious. I do tend to like to hire musicians for custom stuff, but I listen to the music that I get the licenses to via humble bundle and these couple times I just loved them and really wanted to use them. The secret boss specifically came about because I liked the track so much, but I did kinda clip the track up a bit because I didn't fully agree with one of the instruments in it. I don't think I did a very good job though so sorry if you're like a sound mixer and you can hear the song loop.
Anyway, that's what's going on right now!