Devlog No.044
Added 2025-06-12 02:30:21 +0000 UTCI just want to get back to working on the game so this will be a short one. I've got nearly everything done now, just a few more things to do. I've finished the entire undersea area save for about half of the puzzle shrine there. I also still need to do the final wharf area. I need to add the short storylet and I'd like to add just a couple more generic NPCs you can talk to. So things are really close to being done. Maybe two more days?
I'll leave the undersea stuff under wraps for now since you'll get to see it soon, but here's the weapon vendor, the spell vendor, and the jewel trader NPCs completely finished. (They're fully coded and done now too)
PoiPoi

I showed her sprite before, but if you look close something may seem off. Well, that's because she faces left. I realized too late that her hair was wrong. Thankfully it's fixed now. It looks fine in game so no worries. She offers a quest which will help increase the number of gems you find.
Tuloi

An abysser filimuri who has come to Kirizimi to find exotic spells. She's inspired by a wizard from an anime I never watched. (It costs a medium amount of golden candy to buy spells, but you can buy any you have encountered) She will also offer you a quest which will be very useful to your town wandering if you complete it.
Sio'nico

An a'garian blacksmith who came to Kirizimi because no one would take her seriously back home. You can buy any of the current weapons you have from her, but they'll be expensive. (Shopia's display items are much cheaper, but less predictable) She doesn't have a quest just yet, but I will likely add one to her in the future.
And now that you'll be able to easily buy any spells or weapons, that does hurt Shopia's display items effectiveness. In the future, I want to make it so whenever you complete an area, it will randomize Shopia's display items to make her be a cheaper alternative. I also want to make it so her display items can even possibly be spells too that will be very cheap. So she'll basically be a very cheap alternative, but not predictable. (I MIGHT make it so that rarely a small handful of unlockable items show up in the display shop, but I am hesitant to lock that kind of stuff behind RNG like that)
On the subject of Shopia, I want to add a couple more discussion topics to her, but I'm going to wait til after I get this new version out and then I'll do that along with some other things I am delaying adding.
There's quite a few new unlockable items from a new Tri Crescent Disk upgrade to a Rejuvenation upgrade. (Technically two) There is also a new mechanic tied to a hidden item. One of the NPCs I still need to add will have a hint as to where that item is so make sure you pay attention.
There is also a new NPC in the church who will size you up based on how big your bust is.
There's more than that too, but I just wanna get back to working on the game. When I release the new build, I'll try to recall all the new stuff I added. I hope I don't forget too many of the things that are actually new. Spending so much time with the inventory and map and I keep forgetting that it will be a new feature. Same with the new stair system.
Anyway, that's it for now! New build SOON.
Comments
Sprites for each of them be looking excellent so far~ I'd say the idea of the blacksmith and wizard shops having the weapons/spells always in stock but at a higher price would be a good thing, essentially the price for always knowing they'll have X thing you're looking for as opposed to hoping the Shopia was it in their limited inventory. If you do decide to have unlockable items appear in their shops I personally would say to have them as non-essential items, little boosters like maybe an optional hp up or attack up or something, small things that the player wouldn't need but might be useful if they pick them up. Or have them always be in available but at a significantly higher price compared to anything else, I'm talking like a couple hundred to maybe thousand game currency to acquire XD Short dev log but good to be kept in the loop on things as they go by, and hopefully things go well for the update :3
AlextricBunyip
2025-06-12 13:04:36 +0000 UTC