XaiJu
SilverEarsEntertainment
SilverEarsEntertainment

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Devlog No.041

Currently I'm working on the NPC of the month, Cordelia. I have her base sprite and portrait done and I'll post her shortly! Just need to do a little animation of her inflating now and she'll be done...

In regards to regular game development, still just working on Kirizimi Cove. It's been a busy couple of weeks for me with some life events, but everything is ok. I've finished off a new shop with elixirs. I'll have a little gameplay vid showing them all off! But first, here is the shop and it's owner Alyssa.



I'll list them here though as well and show a little visual. And just to clarify on them, you can only have one of them active at a time and buying a new one will overwrite the old one.

Gem shot - Boosts max energy by 30%.

Shield elixir - Reduces the physical damage component of one attack to zero every 8 seconds. (Should only trigger from physical attacks. Doesn't block DOT or passive AOE type things like the druid sleep dance. You can see that it's ready to block and attack when the little shield icon appears on the energy bar.)


Coral Carafe - When Submerged: reduces all damage taken by 15%, increases damage done by 20%, and reduces the speed penalty.

Ceranix Substance - When you are hurt by a direct attack, deal your current weapon damage to the attacker. 6 second cooldown. (Some attacks are indirect so don't damage the enemy. Example being the lightning orb by the filimuri or falling stones by the golem head boss. Also fatty ratty is immune to this due to a limitation of how fatty ratty works (Becomes invincible when hitting the player) In these cases, the stored charge is not expended. You can tell it's ready when the bottom of the energy bar has a gradient purple/blue on it.)

(Also the weapon damage is based on an internal value per weapon. Example being that the blaster and wind blade both do significantly more damage than the charge cards or spread attacks. The Grahstery Lantern has a set value for each power level and is comparable to wind blade and phantom blaster. The damage it does also scales with any damage boosts from items like the wind blade damage boosts from the wind rings. I spent quite a bit of time, probably way too much time, making sure that everything was working together. And I'm sure I missed something...)

Candy Concentrate - Immunity to candy stun, 30% increased energy from candy, and damage immunity to hot cocoa specifically. (This one you will need to find an ingredient to unlock)

Vim Vial - gain 50% energy when you would perish. Refreshes at checkpoints and on death. (While you have this one, it will protect you from death one time as implied and it refreshes on checkpoint and death. You don't need to rebuy it every time though. You can tell this one is ready when you can see the red cross on the gem of the energy bar. It will vanish after it protects you from death)


In addition to this, you will need to find ingredients to unlock other elixirs later on. Right now only the candy concentrate requires an ingredient. As well, there will be an elixir that unlocks every time you upgrade your Shopia membership. I'm going to lock one of these elixirs behind that when I add the new membership card.

Beyond this, you may notice that Aria's energy bar is purple here and purple energy bars are level 1 only. Well I got the peace aura working so now while you are inside it, your weapon will be downgraded to level 1. You're of course compensated with your energy no longer draining passively or from moving. (Though poison still drains it) Also while you're affected by the peace aura poison won't kill you.

Beyond this, most of the things I got done were either small things shoring things up, or just work on the areas in Kirizimi and NPCs. Speaking of, I'll be working on other NPCs soon for the player to talk to. Still quite a bit of work to do. I plan on doing a blacksmith NPC, the Jeweler NPC, and a several more basic NPCs to just talk to. I also still need to get the basic quests working too.

So yeah. Just going to continue working on things!

Comments

Yeah just a bit hamstrung by it. Though I'm fine of course! Oh good that makes me happy that ya like them! I was a bit worried adding little details like that might feel unnecessary. Has felt a little like I got caught up in this build too and I would really like to finish and get it out there for everyone. I hope I am not neglecting the foundation of the game and it's inflationy elements too much by adding this kind of stuff.

Mitatell

Well glad to hear everything is ok on your end with life :3 Will say I'm enjoying the visual designs for the potions and what they do, and the changes to the energy bar to indicate which one a player has active. Is some neat stuff.

AlextricBunyip


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