Devlog No.033
Added 2024-12-25 21:28:55 +0000 UTCI'll make this devlog fairly brief since I don't have a ton to say. The holidays did slow me down a bit for some obvious reasons. I hope for those of you who celebrate that you got what you wanted this year!
But in regards to the game itself, I'm still just working on the levels. This next area has a split path, another power level statue that you can't miss, and I'll likely have one more shrine that I am going to build and that one will also have a power level statue. This one you'll be able to get so long as you get all the current statues in the game (Minus the one in the beach area) beforehand. Total with this update there will be three more statues.
There will be one new hazard added. A hot chocolate spout which will delay you from jumping across certain gaps or areas quickly. I'm hoping this will increase the danger level of the lower number of enemies you'll encounter, but I am also worried how it will affect the flow of the game. I'll make sure these spouts don't last too long. Their functionality is very basic. It just temporarily creates a barrier which will hurt you if you try to jump through it. (Though it will not stun you so no worries about being unceremoniously tossed into a pit because you didn't time the jump right)
The top path is actually the safer path between the two, but you'll need some way to actually get up there. (I think we know how to do that) The top path will be more enemy oriented while the bottom path will be more pitfall/hazard oriented.
Also, in regards to the NPC of the month, sorry that I've fallen behind on them. After I get the latest update out I will focus on the NPCs until I get the last two and the next one out. I hope to have these new levels released before the end of the year!
Comments
I did have a nice Christmas and I hope you had a good one too!
Brandon Cater
2024-12-26 15:41:28 +0000 UTCSounds like you’re still making steady progress, but I hope you had a great Christmas!
Jattoska
2024-12-26 05:10:31 +0000 UTC